[vlc-commits] opengl: only use sampler from fragment_shaders.c
Romain Vimont
git at videolan.org
Wed May 20 14:55:56 CEST 2020
vlc | branch: master | Romain Vimont <rom1v at videolabs.io> | Wed Feb 5 15:38:36 2020 +0100| [86a77ec070d8fb0ac9d78597a8e106032418206f] | committer: Alexandre Janniaux
opengl: only use sampler from fragment_shaders.c
The renderer instance is not needed anymore.
Signed-off-by: Alexandre Janniaux <ajanni at videolabs.io>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=86a77ec070d8fb0ac9d78597a8e106032418206f
---
modules/video_output/opengl/fragment_shaders.c | 47 ++++++++++++--------------
modules/video_output/opengl/internal.h | 2 +-
modules/video_output/opengl/renderer.c | 4 +--
3 files changed, 24 insertions(+), 29 deletions(-)
diff --git a/modules/video_output/opengl/fragment_shaders.c b/modules/video_output/opengl/fragment_shaders.c
index 6c6b4ceaf6..a779d7df5d 100644
--- a/modules/video_output/opengl/fragment_shaders.c
+++ b/modules/video_output/opengl/fragment_shaders.c
@@ -131,12 +131,10 @@ init_conv_matrix(float conv_matrix_out[],
}
static int
-renderer_yuv_base_init(struct vlc_gl_renderer *renderer, vlc_fourcc_t chroma,
- const vlc_chroma_description_t *desc,
- video_color_space_t yuv_space)
+sampler_yuv_base_init(struct vlc_gl_sampler *sampler, vlc_fourcc_t chroma,
+ const vlc_chroma_description_t *desc,
+ video_color_space_t yuv_space)
{
- struct vlc_gl_sampler *sampler = renderer->sampler;
-
/* The current implementation always converts from limited to full range. */
const video_color_range_t range = COLOR_RANGE_LIMITED;
float *matrix = sampler->conv_matrix;
@@ -395,10 +393,8 @@ sampler_xyz12_prepare_shader(const struct vlc_gl_sampler *sampler)
}
static char *
-xyz12_shader_init(struct vlc_gl_renderer *renderer)
+xyz12_shader_init(struct vlc_gl_sampler *sampler)
{
- struct vlc_gl_sampler *sampler = renderer->sampler;
-
sampler->pf_fetch_locations = sampler_xyz12_fetch_locations;
sampler->pf_prepare_shader = sampler_xyz12_prepare_shader;
@@ -500,10 +496,9 @@ opengl_init_swizzle(const struct vlc_gl_interop *interop,
}
char *
-opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
+opengl_fragment_shader_init(struct vlc_gl_sampler *sampler, GLenum tex_target,
vlc_fourcc_t chroma, video_color_space_t yuv_space)
{
- struct vlc_gl_sampler *sampler = renderer->sampler;
struct vlc_gl_interop *interop = sampler->interop;
const char *swizzle_per_tex[PICTURE_PLANE_MAX] = { NULL, };
@@ -515,11 +510,11 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
return NULL;
if (chroma == VLC_CODEC_XYZ12)
- return xyz12_shader_init(renderer);
+ return xyz12_shader_init(sampler);
if (is_yuv)
{
- ret = renderer_yuv_base_init(renderer, chroma, desc, yuv_space);
+ ret = sampler_yuv_base_init(sampler, chroma, desc, yuv_space);
if (ret != VLC_SUCCESS)
return NULL;
ret = opengl_init_swizzle(interop, swizzle_per_tex, chroma, desc);
@@ -563,39 +558,39 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
if (sampler->pl_sh) {
struct pl_shader *sh = sampler->pl_sh;
struct pl_color_map_params color_params = pl_color_map_default_params;
- color_params.intent = var_InheritInteger(renderer->gl, "rendering-intent");
- color_params.tone_mapping_algo = var_InheritInteger(renderer->gl, "tone-mapping");
- color_params.tone_mapping_param = var_InheritFloat(renderer->gl, "tone-mapping-param");
+ color_params.intent = var_InheritInteger(sampler->gl, "rendering-intent");
+ color_params.tone_mapping_algo = var_InheritInteger(sampler->gl, "tone-mapping");
+ color_params.tone_mapping_param = var_InheritFloat(sampler->gl, "tone-mapping-param");
# if PL_API_VER >= 10
- color_params.desaturation_strength = var_InheritFloat(renderer->gl, "desat-strength");
- color_params.desaturation_exponent = var_InheritFloat(renderer->gl, "desat-exponent");
- color_params.desaturation_base = var_InheritFloat(renderer->gl, "desat-base");
+ color_params.desaturation_strength = var_InheritFloat(sampler->gl, "desat-strength");
+ color_params.desaturation_exponent = var_InheritFloat(sampler->gl, "desat-exponent");
+ color_params.desaturation_base = var_InheritFloat(sampler->gl, "desat-base");
# else
- color_params.tone_mapping_desaturate = var_InheritFloat(renderer->gl, "tone-mapping-desat");
+ color_params.tone_mapping_desaturate = var_InheritFloat(sampler->gl, "tone-mapping-desat");
# endif
- color_params.gamut_warning = var_InheritBool(renderer->gl, "tone-mapping-warn");
+ color_params.gamut_warning = var_InheritBool(sampler->gl, "tone-mapping-warn");
struct pl_color_space dst_space = pl_color_space_unknown;
- dst_space.primaries = var_InheritInteger(renderer->gl, "target-prim");
- dst_space.transfer = var_InheritInteger(renderer->gl, "target-trc");
+ dst_space.primaries = var_InheritInteger(sampler->gl, "target-prim");
+ dst_space.transfer = var_InheritInteger(sampler->gl, "target-trc");
pl_shader_color_map(sh, &color_params,
vlc_placebo_ColorSpace(&interop->fmt),
dst_space, NULL, false);
struct pl_shader_obj *dither_state = NULL;
- int method = var_InheritInteger(renderer->gl, "dither-algo");
+ int method = var_InheritInteger(sampler->gl, "dither-algo");
if (method >= 0) {
unsigned out_bits = 0;
- int override = var_InheritInteger(renderer->gl, "dither-depth");
+ int override = var_InheritInteger(sampler->gl, "dither-depth");
if (override > 0)
out_bits = override;
else
{
GLint fb_depth = 0;
#if !defined(USE_OPENGL_ES2)
- const opengl_vtable_t *vt = renderer->vt;
+ const opengl_vtable_t *vt = sampler->vt;
/* fetch framebuffer depth (we are already bound to the default one). */
if (vt->GetFramebufferAttachmentParameteriv != NULL)
vt->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_BACK_LEFT,
@@ -635,7 +630,7 @@ opengl_fragment_shader_init(struct vlc_gl_renderer *renderer, GLenum tex_target,
interop->fmt.primaries == COLOR_PRIMARIES_BT2020)
{
// no warning for HLG because it's more or less backwards-compatible
- msg_Warn(renderer->gl, "VLC needs to be built with support for libplacebo "
+ msg_Warn(sampler->gl, "VLC needs to be built with support for libplacebo "
"in order to display wide gamut or HDR signals correctly.");
}
#endif
diff --git a/modules/video_output/opengl/internal.h b/modules/video_output/opengl/internal.h
index f4ed495252..a6e4101663 100644
--- a/modules/video_output/opengl/internal.h
+++ b/modules/video_output/opengl/internal.h
@@ -29,7 +29,7 @@ opengl_interop_init_impl(struct vlc_gl_interop *interop, GLenum tex_target,
vlc_fourcc_t chroma, video_color_space_t yuv_space);
char *
-opengl_fragment_shader_init(struct vlc_gl_renderer *rendeer,
+opengl_fragment_shader_init(struct vlc_gl_sampler *sampler,
GLenum, vlc_fourcc_t, video_color_space_t);
int
opengl_interop_generic_init(struct vlc_gl_interop *interop, bool);
diff --git a/modules/video_output/opengl/renderer.c b/modules/video_output/opengl/renderer.c
index 659c6f7ca5..3083988ef4 100644
--- a/modules/video_output/opengl/renderer.c
+++ b/modules/video_output/opengl/renderer.c
@@ -268,10 +268,10 @@ BuildVertexShader(const struct vlc_gl_renderer *renderer)
static char *
BuildFragmentShader(struct vlc_gl_renderer *renderer)
{
- const struct vlc_gl_sampler *sampler = renderer->sampler;
+ struct vlc_gl_sampler *sampler = renderer->sampler;
const struct vlc_gl_interop *interop = sampler->interop;
char *vlc_texture =
- opengl_fragment_shader_init(renderer, interop->tex_target,
+ opengl_fragment_shader_init(sampler, interop->tex_target,
interop->sw_fmt.i_chroma,
interop->sw_fmt.space);
if (!vlc_texture)
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