[vlc-commits] d3d11: use proper name in shader to tell the source is using texture arrays
Steve Lhomme
git at videolan.org
Fri Oct 23 13:02:39 CEST 2020
vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Fri Oct 23 08:48:34 2020 +0200| [bd746b8f0def400a36f15bcebdcdad03a6f77b4b] | committer: Steve Lhomme
d3d11: use proper name in shader to tell the source is using texture arrays
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=bd746b8f0def400a36f15bcebdcdad03a6f77b4b
---
modules/video_output/win32/d3d11_shaders.c | 12 +++++++-----
modules/video_output/win32/d3d11_shaders.h | 4 ++--
modules/video_output/win32/direct3d11.c | 4 ++--
3 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/modules/video_output/win32/d3d11_shaders.c b/modules/video_output/win32/d3d11_shaders.c
index 24b37f6817..75e8529de2 100644
--- a/modules/video_output/win32/d3d11_shaders.c
+++ b/modules/video_output/win32/d3d11_shaders.c
@@ -205,8 +205,9 @@ bool IsRGBShader(const d3d_format_t *cfg)
cfg->formatTexture != DXGI_FORMAT_420_OPAQUE;
}
-static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_t *compiler, bool legacy_shader,
+static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_t *compiler,
d3d11_device_t *d3d_dev,
+ bool texture_array,
const char *psz_sampler,
const char *psz_src_to_linear,
const char *psz_primaries_transform,
@@ -216,7 +217,7 @@ static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_
ID3D11PixelShader **output)
{
char *shader;
- int allocated = asprintf(&shader, globPixelShaderDefault, legacy_shader ? "" : "Array",
+ int allocated = asprintf(&shader, globPixelShaderDefault, texture_array ? "Array" : "",
psz_src_to_linear, psz_linear_to_display,
psz_primaries_transform, psz_tone_mapping,
psz_adjust_range, psz_move_planes, psz_sampler);
@@ -252,8 +253,9 @@ static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_
return hr;
}
-HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shader_compiler_t *compiler, bool legacy_shader,
+HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shader_compiler_t *compiler,
d3d11_device_t *d3d_dev,
+ bool texture_array,
const display_info_t *display, bool sharp,
video_transfer_func_t transfer,
video_color_primaries_t primaries, bool src_full_range,
@@ -627,13 +629,13 @@ HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shader_compiler_
}
}
- hr = CompileTargetShader(o, compiler, legacy_shader, d3d_dev,
+ hr = CompileTargetShader(o, compiler, d3d_dev, texture_array,
psz_sampler[0], psz_src_to_linear,
psz_primaries_transform,
psz_linear_to_display, psz_tone_mapping,
psz_adjust_range, psz_move_planes[0], &quad->d3dpixelShader[0]);
if (!FAILED(hr) && psz_sampler[1])
- hr = CompileTargetShader(o, compiler, legacy_shader, d3d_dev,
+ hr = CompileTargetShader(o, compiler, d3d_dev, texture_array,
psz_sampler[1], psz_src_to_linear,
psz_primaries_transform,
psz_linear_to_display, psz_tone_mapping,
diff --git a/modules/video_output/win32/d3d11_shaders.h b/modules/video_output/win32/d3d11_shaders.h
index 2242afe6b1..fa5f4bc737 100644
--- a/modules/video_output/win32/d3d11_shaders.h
+++ b/modules/video_output/win32/d3d11_shaders.h
@@ -109,8 +109,8 @@ bool IsRGBShader(const d3d_format_t *);
int D3D11_InitShaders(vlc_object_t *, d3d11_shader_compiler_t *);
void D3D11_ReleaseShaders(d3d11_shader_compiler_t *);
-HRESULT D3D11_CompilePixelShader(vlc_object_t *, const d3d11_shader_compiler_t *, bool legacy_shader,
- d3d11_device_t *, const display_info_t *, bool sharp,
+HRESULT D3D11_CompilePixelShader(vlc_object_t *, const d3d11_shader_compiler_t *,
+ d3d11_device_t *, bool texture_array, const display_info_t *, bool sharp,
video_transfer_func_t, video_color_primaries_t,
bool src_full_range,
d3d_quad_t *);
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 161b4fd2a7..3d9d55b2ba 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -988,7 +988,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
sys->legacy_shader = sys->d3d_dev->feature_level < D3D_FEATURE_LEVEL_10_0 || !CanUseTextureArray(vd) ||
BogusZeroCopy(vd);
- hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->legacy_shader, sys->d3d_dev,
+ hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader,
&sys->display, false, fmt->transfer, fmt->primaries,
fmt->color_range == COLOR_RANGE_FULL,
&sys->picQuad);
@@ -1085,7 +1085,7 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
if (sys->regionQuad.textureFormat != NULL)
{
- hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->legacy_shader, sys->d3d_dev,
+ hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader,
&sys->display, true, TRANSFER_FUNC_SRGB, COLOR_PRIMARIES_SRGB, true,
&sys->regionQuad);
if (FAILED(hr))
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