[vlc-commits] d3d_dynamic_shader: pass use boundary display boundaries as a single variable

Steve Lhomme git at videolan.org
Thu Feb 18 06:46:11 UTC 2021


vlc | branch: master | Steve Lhomme <robux4 at ycbcr.xyz> | Wed Feb 17 14:02:26 2021 +0100| [ac3e7bdae7f4e691e87a548a42ae4b67aa99b49f] | committer: Steve Lhomme

d3d_dynamic_shader: pass use boundary display boundaries as a single variable

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=ac3e7bdae7f4e691e87a548a42ae4b67aa99b49f
---

 modules/video_output/win32/d3d_dynamic_shader.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/modules/video_output/win32/d3d_dynamic_shader.c b/modules/video_output/win32/d3d_dynamic_shader.c
index 3cebeafc8a..4b12e5f0bf 100644
--- a/modules/video_output/win32/d3d_dynamic_shader.c
+++ b/modules/video_output/win32/d3d_dynamic_shader.c
@@ -43,8 +43,7 @@ cbuffer PS_CONSTANT_BUFFER : register(b0)\n\
     float4x4 Primaries;\n\
     float Opacity;\n\
     float LuminanceScale;\n\
-    float BoundaryX;\n\
-    float BoundaryY;\n\
+    float2 Boundary;\n\
 };\n\
 Texture2D shaderTexture[4];\n\
 SamplerState normalSampler : register(s0);\n\
@@ -263,7 +262,7 @@ float4 main( PS_INPUT In ) : SV_TARGET\n\
 {\n\
     float4 sample;\n\
     \n\
-    if (In.uv.x > BoundaryX || In.uv.y > BoundaryY) \n\
+    if (In.uv.x > Boundary.x || In.uv.y > Boundary.y) \n\
         sample = sampleTexture( borderSampler, In.uv );\n\
     else\n\
         sample = sampleTexture( normalSampler, In.uv );\n\



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