[vlc-commits] [Git][videolan/vlc][master] qml: do not use linear filtering effect with non-RHI sg adaptation in ArtistTopBanner
Felix Paul Kühne (@fkuehne)
gitlab at videolan.org
Sat Feb 8 19:59:25 UTC 2025
Felix Paul Kühne pushed to branch master at VideoLAN / VLC
Commits:
3f68114d by Fatih Uzunoglu at 2025-02-08T19:33:38+00:00
qml: do not use linear filtering effect with non-RHI sg adaptation in ArtistTopBanner
Since blur effect is not available with the non-RHI scene graph adaptation (software,
and openvg adaptations), linear filtering was used here to approximate blur.
However with Qt 6, the texture does not seem to be aligned properly with the software
adaptation. This is most likely a Qt bug, but since the effect is not really important
for non-RHI adaptations, we can instead simply get rid of the effect and lower the
opacity instead.
- - - - -
1 changed file:
- modules/gui/qt/medialibrary/qml/ArtistTopBanner.qml
Changes:
=====================================
modules/gui/qt/medialibrary/qml/ArtistTopBanner.qml
=====================================
@@ -74,13 +74,13 @@ FocusScope {
fillMode: artist.cover ? ((visible || (MainCtx.qtVersion() < MainCtx.qtVersionCheck(6, 5, 0))) ? Image.PreserveAspectCrop : Image.Stretch)
: Image.Tile
- visible: layer.enabled
+ visible: !blurEffect.visible
cache: (source === VLCStyle.noArtArtist)
- // Single pass linear filtering, in case the effect is not available:
- layer.enabled: (GraphicsInfo.shaderType === GraphicsInfo.UnknownShadingLanguage)
- layer.smooth: true
- layer.textureSize: Qt.size(width * .75, height * .75)
+ // In fact, since layering is not used blur effect
+ // would not care about the opacity here. Still,
+ // to show intention we can have a simple binding:
+ opacity: blurEffect.visible ? 1.0 : 0.5
}
Item {
@@ -94,7 +94,7 @@ FocusScope {
// the blur effect is applied to the whole texture and shown as whole:
clip: !blurEffect.sourceNeedsLayering
- visible: !background.visible && (GraphicsInfo.shaderType === GraphicsInfo.RhiShader)
+ visible: (GraphicsInfo.shaderType === GraphicsInfo.RhiShader)
// This blur effect does not create an implicit layer that is updated
// each time the size changes. The source texture is static, so the blur
View it on GitLab: https://code.videolan.org/videolan/vlc/-/commit/3f68114d70084ce421f1d2100e6ce7ad82a33cca
--
View it on GitLab: https://code.videolan.org/videolan/vlc/-/commit/3f68114d70084ce421f1d2100e6ce7ad82a33cca
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