[vlc-commits] [Git][videolan/vlc][master] 2 commits: qml: ditch `readyForVisibility` in `DropShadowImage`
Steve Lhomme (@robUx4)
gitlab at videolan.org
Fri Mar 13 03:26:16 UTC 2026
Steve Lhomme pushed to branch master at VideoLAN / VLC
Commits:
7529adba by Fatih Uzunoglu at 2026-03-13T03:01:57+00:00
qml: ditch `readyForVisibility` in `DropShadowImage`
It was introduced for the case of calling
`grabToImage()` while the item is invisible.
This was a problem in `DragItem`, but since
02a370ef it is no longer the case. So we do
not need this property anymore.
It can be re-introduced if in the future there
is a valid reason again.
- - - - -
1269a691 by Fatih Uzunoglu at 2026-03-13T03:01:57+00:00
qml: ditch `readyForVisibility` in `ImageExt`
It was introduced for the case of calling
`grabToImage()` while the item is invisible.
This was a problem in `DragItem`, but since
02a370ef it is no longer the case. So we do
not need this property anymore.
It can be re-introduced if in the future there
is a valid reason again.
- - - - -
2 changed files:
- modules/gui/qt/widgets/qml/DropShadowImage.qml
- modules/gui/qt/widgets/qml/ImageExt.qml
Changes:
=====================================
modules/gui/qt/widgets/qml/DropShadowImage.qml
=====================================
@@ -55,7 +55,7 @@ Item {
cache: true
asynchronous: true
- visible: !visualDelegate.readyForVisibility
+ visible: !visualDelegate.visible
fillMode: Image.Stretch
@@ -96,9 +96,7 @@ Item {
width: image.paintedWidth
height: image.paintedHeight
- visible: readyForVisibility
-
- readonly property bool readyForVisibility: (GraphicsInfo.shaderType === GraphicsInfo.RhiShader)
+ visible: (GraphicsInfo.shaderType === GraphicsInfo.RhiShader)
supportsAtlasTextures: true
blending: true
=====================================
modules/gui/qt/widgets/qml/ImageExt.qml
=====================================
@@ -36,8 +36,8 @@ Item {
// Implicit size used to be overridden as readonly, but that needed
// binding width/height to the new properties which in turn caused
// problems with layouts.
- implicitWidth: shaderEffect.readyForVisibility ? shaderEffect.implicitWidth : image.implicitWidth
- implicitHeight: shaderEffect.readyForVisibility ? shaderEffect.implicitHeight : image.implicitHeight
+ implicitWidth: shaderEffect.visible ? shaderEffect.implicitWidth : image.implicitWidth
+ implicitHeight: shaderEffect.visible ? shaderEffect.implicitHeight : image.implicitHeight
antialiasing: true
@@ -86,13 +86,13 @@ Item {
// uses to shrink to prevent "hard edges". Note that padding can only be calculated properly
// when the shader has custom softedge support (`CUSTOM_SOFTEDGE`), currently it is used
// at all times.
- readonly property real padding: (shaderEffect.readyForVisibility && antialiasing) ? (Math.max(shaderEffect.width, shaderEffect.height) / 4 * shaderEffect.softEdgeMax)
- : 0.0
+ readonly property real padding: (shaderEffect.visible && antialiasing) ? (Math.max(shaderEffect.width, shaderEffect.height) / 4 * shaderEffect.softEdgeMax)
+ : 0.0
- readonly property real paintedWidth: (shaderEffect.readyForVisibility) ? shaderEffect.width
- : (image.clip ? image.width : image.paintedWidth)
- readonly property real paintedHeight: (shaderEffect.readyForVisibility) ? shaderEffect.height
- : (image.clip ? image.height : image.paintedHeight)
+ readonly property real paintedWidth: (shaderEffect.visible) ? shaderEffect.width
+ : (image.clip ? image.width : image.paintedWidth)
+ readonly property real paintedHeight: (shaderEffect.visible) ? shaderEffect.height
+ : (image.clip ? image.height : image.paintedHeight)
// NOTE: ImageExt calculates the painted size at all times,
// regardless of whether a foreign texture provider
@@ -117,10 +117,10 @@ Item {
property real radiusTopLeft: radius
property real radiusBottomRight: radius
property real radiusBottomLeft: radius
- readonly property real effectiveRadius: shaderEffect.readyForVisibility ? Math.max(radiusTopRight, radiusTopLeft, radiusBottomRight, radiusBottomLeft) : 0.0
+ readonly property real effectiveRadius: shaderEffect.visible ? Math.max(radiusTopRight, radiusTopLeft, radiusBottomRight, radiusBottomLeft) : 0.0
property color backgroundColor: "transparent"
- readonly property color effectiveBackgroundColor: shaderEffect.readyForVisibility ? backgroundColor : "transparent"
+ readonly property color effectiveBackgroundColor: shaderEffect.visible ? backgroundColor : "transparent"
property alias blending: shaderEffect.blending
blending: (effectiveRadius > 0.0) || (effectiveBackgroundColor.a < 1.0)
@@ -134,7 +134,7 @@ Item {
// recommended to do only relative adjustments.
property color borderColor: "black"
property int borderWidth: 0
- readonly property int effectiveBorderWidth: shaderEffect.readyForVisibility ? borderWidth : 0
+ readonly property int effectiveBorderWidth: shaderEffect.visible ? borderWidth : 0
// NOTE: Note the distinction between ShaderEffect and
// ShaderEffectSource. ShaderEffect is no different
@@ -154,15 +154,13 @@ Item {
width: paintedSize.width
height: paintedSize.height
- visible: readyForVisibility
-
- readonly property bool readyForVisibility: (source.status === Image.Ready) &&
- (GraphicsInfo.shaderType === GraphicsInfo.RhiShader) &&
- (root.radius > 0.0 ||
- root.borderWidth > 0 ||
- backgroundColor.a > 0.0 ||
- source !== image ||
- root.fillMode === Image.PreserveAspectCrop)
+ visible: (source.status === Image.Ready) &&
+ (GraphicsInfo.shaderType === GraphicsInfo.RhiShader) &&
+ (root.radius > 0.0 ||
+ root.borderWidth > 0 ||
+ backgroundColor.a > 0.0 ||
+ source !== image ||
+ root.fillMode === Image.PreserveAspectCrop)
smooth: root.smooth
@@ -284,7 +282,7 @@ Item {
// because the root item may be invisible (`grabToImage()` call on an invisible
// item case). In that case, shader effect would report invisible although it
// would appear in the grabbed image.
- visible: (status === Image.Ready) && !shaderEffect.readyForVisibility
+ visible: (status === Image.Ready) && !shaderEffect.visible
// Clipping is not a big concern for rendering performance
// with the software or openvg scene graph adaptations.
View it on GitLab: https://code.videolan.org/videolan/vlc/-/compare/f575a4d79e86948e2024151f83fbbf82e6c165a2...1269a691be7ac857e204762b495293d8c78d1948
--
View it on GitLab: https://code.videolan.org/videolan/vlc/-/compare/f575a4d79e86948e2024151f83fbbf82e6c165a2...1269a691be7ac857e204762b495293d8c78d1948
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