basic win32 port

Samuel Hocevar sam at
Thu Apr 26 16:37:47 CEST 2001

On Thu, Apr 26, 2001, Christophe Massiot wrote:

> >    (prepare yourself for the next episodes of our saga: why use DirectX
> > since SDL is already done ?
> Because DirectX has support for hardware acceleration.

   So does SDL, it uses DirectDraw for YUV Overlay.


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