[vlc-devel] [Patch] Windows WaveOut
Tony Anecito
adanecito at yahoo.com
Tue Feb 26 20:35:14 CET 2008
Hi Andre,
I am really interested in this. Let me know when it
goes into the build. I am interested in if this
addresses a question I have about using up to much
bandwidth when filling a buffer when downloading a
video. I might be able to adjust the agressiveness in
the filling of a buffer in the network code for VLC by
lowering the caching. I prefer your solution of only
taking what is needed when it is needed if I read your
emails correctly.
I seem to remember the code in the network folder when
a problem with working with waitpipe() in objects.c
was being discussed.
Regards,
-Tony
--- Andre Weber <WeberAndre at gmx.de> wrote:
>
> Hallo,
>
> this time without attached .zip *g* but with link to
> zipped diff file - because its too big for the
> mailing list... http://eldo.gotdns.com/waveout.zip
> (only for short time available, if you see
> me on IRC the file will be available..)
>
>
>
> through the weekend I played several DVD's and got
> no more errors (than expected;-) with my
> changes to the waveout device - no crashs, no
> lockups. So I think its time to make it final
> and apply it - to the trunk.
>
> - what is changed you can read below -- I think with
> this patch the following tickets
> are solved so far?
> #897 - works currently only with wxWidgets, because
> the change of the device list is not
> recognized by the QT interface..
> #492 - nearly - see below - because its no a real
> issue of SPDIF on windows, its
> an issue on the DVD-demux (dvdnav?) I think...
>
>
> André
> ---
> Atmo
>
>
>
> --- first mail ---
> Hello,
>
> awaiting comments, and my be bug reports if my
> changes to this module, destroyed
> it for some other cases -- I think it's still no
> finally finished, some issues are still not solved
> with this. f.e. the one on my windows 2000
> Workstations, with active Cool and Quite,
> and changing CPU load, there it happens that aout
> gets empty, and the decoder is to slow
> to push enough datapackets into the queue. (I don't
> if "slow" is the right description,
> but the speed on which new packets then arrive in
> p_aout is slower, than regular playback
> speed, so the playback eats up the pre buffer
> advantage... and then it audio beginns
> to stop..)
>
> What did I change? -- you see diff size is nearly
> complete size, this means I touched
> a lot. ;-)
>
> Play
> ---------------------
> - first was to synchronize the thread which puts
> data into the waveout device
> with the playback, so implemented the method
> "Play" in the same way, like it
> is done for alsa... on the first call to this
> method, I set the event
> (_p_aout->output.p_sys->event)
> to wakeup the thread and go on, feeding the waveout.
> This removes / avoids the massive
> starving messages on the beginning of the playback,
> which happen with current, waveout)
>
> the seond event set there in the else case
> "_p_aout->output.p_sys->new_buffer_event"
> is used to wait in some situation for the next
> buffer to arrive (will explain this later)
>
> - close - method a little cleanup
> ---------------------
> mostly reordering of code, for logical reason,
> fixed a memory leak, because the last queue buffers,
> before dying aout, wasn't released
> properly, the caused me some trouble on windows
> 2000, because the driver was still
> in the opinion he has allocated buffers, (with
> enough start / stop - playing I was able
> to force a bsod... on windows:)
>
> - now it works this way -
> ** first stop the thread who feeds the waveout
> driver
> ** then try the cancel all running playbacks
> (for some drivers, this fails, in this case I
> decided to wait that
> playback is really done, and free the buffers
> than..)
> ** in the other case -- cleanup the buffers
> immediately
>
> OpenWaveOut
> ---------------------
> only added some debug messages, to know which
> parameter where passed to the driver
> (may be interesting in case of not working, device.
> to help the user finding a solution, (or us))
>
> Added a new Parameter uint32_t i_device_id --> to
> control which Waveout device
> should be used. (currently only the default is
> supported)
>
> OpenWaveOutPCM
> ---------------------
> Added a new Parameter uint32_t i_device_id --> to
> control which Waveout device
> should be used. (currently only the default is
> supported)
>
> WaveOutClearDoneBuffers
> ----------------------------
> new method extracted from the thread code, because
> the same logic is required also in close of the
> driver
> normaly this method should only be called inside the
> thread, or when the thread is allready terminated
> (to avoid, problems, with concurrent access)
>
> WaveOutThread
> -----------------
> got the most modifications - first he has to wait,
> until the first call to the method play before
> he will start to feed data, into the waveout
> buffers.
> (this logic is copied, from alsa.c)
>
> Calculation of "next_date" changed, original code -
> was not very realiable, because in case of SPDIF
> output I think that the buffers where marked done,
> earlier than the playback was done, I think the
> WaveOutCallback - is called in this case, in the
> moment the buffer was copied to some DMA
> transferbuffer inside the driver. (so the buffer was
> done from the point of the user, but not of the
> audience?)
> -- this lead to a wrong assumption about the
> next_buffer - which was calculated on the base
> of the current mdate() + number_of_queued_buffers *
> play_time_of_buffer --> this leads
> to starvation messages...
>
> so I went again to other code from alsa.c and oss.c
> ... where the next_date was calculated
> on base of the start_time of the thread ... (this
> works for me...)
>
> another thing was - the handling of the case if
> "aout_OutputNextBuffer" doesn't return
> a buffer to the waveout -- the original code, didn't
> checked the reason for this, and
> only checked if there is something to play in the
> buffers left - we can wait until the
> driver has finished the next block, which is a bad
> idea -- because if only one block
> is in our queue - and we wait for this block to be
> finished, as next time to put a new
> blocks into the output - we have lost... there is
> some latency between the event from
> the driver "WaveOutCallback", which uses SetEvent to
> wakeup the thread - (:-
> so there would be GAP in the audio stream.
> Most of my tests and debugging showed me - if the
> queue gets empty as reason
> for not getting another buffer, the buffer will
> arrive only some ms after the call
> to aout_OutputNextBuffer -- instead of waiting for
> the playback, I wait for the
> arrival of this buffer, to keep the output playing,
> using the "new_buffer_event"
> which is set in the "play" method, --> these
> tricks help mostly for AC3 and DTS.
> so if the output is allready playing its last buffer
> - he feeds this buffer into the
> waveout device, early enough to avoid - a playback
> gap...
>
> In case of starvation -- which should only occur, if
> the previous output
> stages throws some packets away? (is this right??),
> I decided to let output stop,
> and wait for the next buffer in the future, with the
> same logic that is used to
> initialize the output thread? - to come in sync
> again?
>
> And last but not least -- I added a configuration
> option to select the waveout device..
>
> Only one problem is left there -- on my german
> windows - my audiodriver has
> a name with "umlaute" in it - which are not
> currently shown inside QT settings - any
> idea ?
>
> What shall you do with this patch? if you are
> building for windows, and useing
> SPDIF output, feel free to try it - and report
> regressions to me ... for committing
> it into trunk -- I would like that meuuh and some
> other would look at this...
>
>
> André
> atmo
>
>
>
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