[vlc-devel] Questions about VLC architecture
Justus-bulk at Piater.name
Justus-bulk at Piater.name
Sat Sep 20 14:26:30 CEST 2008
Hi,
There are two fundamental design ideas in VLC whose rationale I don't
understand, vlc_object_t (misc/objects.c) and the named variables
(misc/variables.c). I did not find the answers in the developer's
wiki:
- The objects look like they implement a sort-of poor man's
inheritance, but without the notational convenience, conciseness and
type safety of an object-oriented language. I guess this is mostly a
legacy issue?
Secondly, it looks like all kinds of objects are stored inside a
single tree (per libvlc instance). Why's this? What does this afford
over and above a conventional design where each subsystem takes care
of its own data structures?
- Similarly, why does VLC need a central repository of named
variables? Why cannot each subsystem maintain its own variables? To
me as a newcomer to VLC code, this variable tree looks unwieldy,
error prone, and inefficient. Again, what does it afford over and
above a conventional design where each subsystem takes care of its
own data structures? And why are dynamically-named variables needed
at all?
Thanks,
Justus
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