[vlc-devel] [Videolan-devel] Bittorrent VoD
marijn.swenne at gmail.com
Tue Dec 22 21:22:34 CET 2009
Thanks for all the responses, I really appreciate it.
Yes, a segmented approach has been tried with somewhat promising
results (but liveBT had better results):
Is High-Quality VoD Feasible using P2P Swarming.pdf
And all these different ways of deciding which piece to download from
what place is what I call the "piece & peer picker policy" (4P). And
even tho you don't dictate the 4P that other peers use, it does
influence both you own and the swarm's performance.
But, if the http stream works with segmented downloads (as apposed to
a sliding window or serial download), I might be able to use is as a
On Tue, Dec 22, 2009 at 9:02 PM, Developer <developer at noknok.net> wrote:
> You can implement a custom picker to sequentially grab blocks...albeit:
> Andre-John Mas wrote:
> On 22-Dec-2009, at 14:29, Juan Cristóbal Olivares wrote:
> 2009/12/22 Rémi Denis-Courmont <rem at videolan.org>
> Le mardi 22 décembre 2009, Marijn Swenne a écrit :
> I'm looking into making a Bittorrent VoD integration for VLC. So in
> other words, being able to open a BT metafile in VLC as you would a
> HTTP file and start viewing it before the whole file is downloaded.
> Obviously you'de need a BT client that supports VoD. I was looking
> into using http://www.rasterbar.com/products/libtorrent/ which has a
> BSD-license and modifying it to become a VoD client.
> In my understanding, the BitTorrent protocol is fundamentally
> incompatible with video on demand. VoD requires data to be fetched
> linearly. BitTorrent fetches file chunks starting from the scarcest to
> the most commonly available. This enables users to trade chunks, thus
> maximizing the bandwidth usage. But then, you need to fetch the
> complete video file before you can play it with a media player. Then,
> VLC will be just worse than a dedicated BitTorrent client.
> AFAIK, there's a variant for streaming (.tstream files). Take a look:
> I also wonder to what extent Apple's "HTTP Streaming Architecture" could
> be adapted:
> The idea being that you use the same segmented approach, but use P2P
> approach for deciding where to get the missing segment for the portion
> you are trying to play, or simply randomising the source addresses
> for each segment based on available hosts.
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