[vlc-devel] commit: remove unneeded code (Kaarlo Raiha )
git version control
git at videolan.org
Fri Jan 23 20:56:13 CET 2009
vlc | branch: master | Kaarlo Raiha <kaarlo.raiha at tut.fi> | Fri Jan 23 21:09:40 2009 +0200| [d08d960c72036b680df22836484f11ebeb26a6e4] | committer: Jean-Baptiste Kempf
remove unneeded code
Signed-off-by: Jean-Baptiste Kempf <jb at videolan.org>
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=d08d960c72036b680df22836484f11ebeb26a6e4
---
modules/video_output/msw/direct3d.c | 22 +++++++---------------
1 files changed, 7 insertions(+), 15 deletions(-)
diff --git a/modules/video_output/msw/direct3d.c b/modules/video_output/msw/direct3d.c
index d33ea8b..96fa829 100644
--- a/modules/video_output/msw/direct3d.c
+++ b/modules/video_output/msw/direct3d.c
@@ -743,7 +743,7 @@ static void Direct3DVoutClose( vout_thread_t *p_vout )
IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
p_vout->p_sys->p_d3ddev = NULL;
}
-
+
p_vout->p_sys->hmonitor = NULL;
}
@@ -1041,7 +1041,7 @@ static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics
/* fill surface with black color */
IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
-
+
/* assign surface to internal structure */
p_pic->p_sys = (void *)p_d3dsurf;
@@ -1397,7 +1397,7 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
p_vertices[0].rhw = 1.0f;
p_vertices[0].tu = 0.0f;
p_vertices[0].tv = 0.0f;
-
+
p_vertices[1].x = f_width; // right
p_vertices[1].y = 0.0f; // top
p_vertices[1].z = 0.0f;
@@ -1405,7 +1405,7 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
p_vertices[1].rhw = 1.0f;
p_vertices[1].tu = 1.0f;
p_vertices[1].tv = 0.0f;
-
+
p_vertices[2].x = f_width; // right
p_vertices[2].y = f_height; // bottom
p_vertices[2].z = 0.0f;
@@ -1413,7 +1413,7 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
p_vertices[2].rhw = 1.0f;
p_vertices[2].tu = 1.0f;
p_vertices[2].tv = 1.0f;
-
+
p_vertices[3].x = 0.0f; // left
p_vertices[3].y = f_height; // bottom
p_vertices[3].z = 0.0f;
@@ -1421,7 +1421,7 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
p_vertices[3].rhw = 1.0f;
p_vertices[3].tu = 0.0f;
p_vertices[3].tv = 1.0f;
-
+
hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
if( FAILED(hr) )
{
@@ -1457,16 +1457,8 @@ static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
IDirect3DDevice9_EndScene(p_d3ddev);
return;
}
-
- // we use FVF instead of vertex shader
- hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
- if( FAILED(hr) )
- {
- msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
- IDirect3DDevice9_EndScene(p_d3ddev);
- return;
- }
+ // we use FVF instead of vertex shader
hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
if( FAILED(hr) )
{
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