[vlc-devel] commit: Rename vout_directx to directx for consistency. ( Jean-Baptiste Kempf )
git version control
git at videolan.org
Sat Jul 18 00:04:17 CEST 2009
vlc | branch: master | Jean-Baptiste Kempf <jb at videolan.org> | Sat Jul 18 00:00:54 2009 +0200| [13b5baf333ead64a93aaf67aa252b1f6ad181a76] | committer: Jean-Baptiste Kempf
Rename vout_directx to directx for consistency.
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=13b5baf333ead64a93aaf67aa252b1f6ad181a76
---
modules/video_output/msw/Modules.am | 2 +-
modules/video_output/msw/events.c | 14 +++++++-------
2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/modules/video_output/msw/Modules.am b/modules/video_output/msw/Modules.am
index 60d29b9..c1cca87 100644
--- a/modules/video_output/msw/Modules.am
+++ b/modules/video_output/msw/Modules.am
@@ -1,4 +1,4 @@
-SOURCES_vout_directx = \
+SOURCES_directx = \
directx.c \
vout.h \
events.c \
diff --git a/modules/video_output/msw/events.c b/modules/video_output/msw/events.c
index 9dac1f4..557dde2 100644
--- a/modules/video_output/msw/events.c
+++ b/modules/video_output/msw/events.c
@@ -48,7 +48,7 @@
#include <windowsx.h>
#include <shellapi.h>
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
#include <ddraw.h>
#endif
#ifdef MODULE_NAME_IS_direct3d
@@ -333,7 +333,7 @@ void* EventThread( vlc_object_t *p_this )
#ifdef MODULE_NAME_IS_direct3d
val.psz_string = strdup( VOUT_TITLE " (Direct3D output)" );
#endif
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
if( p_event->p_vout->p_sys->b_using_overlay ) val.psz_string =
strdup( VOUT_TITLE " (hardware YUV overlay DirectX output)" );
else if( p_event->p_vout->p_sys->b_hw_yuv ) val.psz_string =
@@ -665,7 +665,7 @@ void UpdateRects( vout_thread_t *p_vout, bool b_force )
rect_dest.top = point.y + i_y;
rect_dest.bottom = rect_dest.top + i_height;
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
if( p_vout->p_sys->b_using_overlay )
{
@@ -698,7 +698,7 @@ void UpdateRects( vout_thread_t *p_vout, bool b_force )
rect_dest_clipped.right, rect_dest_clipped.bottom );
#endif
-#else /* MODULE_NAME_IS_vout_directx */
+#else /* MODULE_NAME_IS_directx */
/* AFAIK, there are no clipping constraints in Direct3D, OpenGL and GDI */
rect_dest_clipped = rect_dest;
@@ -735,7 +735,7 @@ void UpdateRects( vout_thread_t *p_vout, bool b_force )
(rect_dest.bottom - rect_dest_clipped.bottom) *
p_vout->fmt_out.i_visible_height / (rect_dest.bottom - rect_dest.top);
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
/* Apply overlay hardware constraints */
if( p_vout->p_sys->b_using_overlay )
{
@@ -759,7 +759,7 @@ void UpdateRects( vout_thread_t *p_vout, bool b_force )
rect_src_clipped.right, rect_src_clipped.bottom );
#endif
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
/* The destination coordinates need to be relative to the current
* directdraw primary surface (display) */
rect_dest_clipped.left -= p_vout->p_sys->rect_display.left;
@@ -828,7 +828,7 @@ static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message,
{
switch( message )
{
-#ifdef MODULE_NAME_IS_vout_directx
+#ifdef MODULE_NAME_IS_directx
case WM_ERASEBKGND:
/* For overlay, we need to erase background */
return !p_vout->p_sys->b_using_overlay ?
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