[vlc-devel] [PATCH] Direct2D video output module
David Kaplan
010of001 at gmail.com
Tue Apr 27 18:42:41 CEST 2010
Adds support for the D2D API on Win7/Vista SP2 with Platform Update
---
configure.ac | 17 ++
modules/video_output/msw/Modules.am | 8 +
modules/video_output/msw/common.c | 7 +-
modules/video_output/msw/common.h | 9 +
modules/video_output/msw/direct2d.c | 385 +++++++++++++++++++++++++++++++++++
modules/video_output/msw/events.c | 3 +
6 files changed, 427 insertions(+), 2 deletions(-)
create mode 100644 modules/video_output/msw/direct2d.c
diff --git a/configure.ac b/configure.ac
index 9358079..e130a6f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3505,6 +3505,23 @@ then
fi
dnl
+dnl Windows Direct2D plugin
+dnl
+AC_ARG_ENABLE(direct2d,
+ [ --enable-direct2d Win32 Direct2D support (default enabled on Win32)])
+if test "${enable_direct2d}" != "no"; then
+ if test "${SYS}" = "mingw32" -o "${SYS}" = "mingwce"
+ then
+ AC_CHECK_HEADERS(d2d1.h,
+ [
+ VLC_ADD_PLUGIN([direct2d])
+ VLC_ADD_LIBS([direct2d],[-lgdi32 -lole32])
+ ], [AC_MSG_ERROR([Cannot find Direct2D headers!])]
+ )
+ fi
+fi
+
+dnl
dnl Windows DirectX module
dnl
diff --git a/modules/video_output/msw/Modules.am b/modules/video_output/msw/Modules.am
index 51807c8..1b3a028 100644
--- a/modules/video_output/msw/Modules.am
+++ b/modules/video_output/msw/Modules.am
@@ -1,3 +1,11 @@
+SOURCES_direct2d = \
+ direct2d.c \
+ common.h \
+ events.h \
+ events.c \
+ common.c \
+ $(NULL)
+
SOURCES_directx = \
directx.c \
common.h \
diff --git a/modules/video_output/msw/common.c b/modules/video_output/msw/common.c
index ebc814a..0627837 100644
--- a/modules/video_output/msw/common.c
+++ b/modules/video_output/msw/common.c
@@ -48,6 +48,9 @@
#ifdef MODULE_NAME_IS_glwin32
#include "../opengl.h"
#endif
+#ifdef MODULE_NAME_IS_direct2d
+#include <d2d1.h> /* not yet included in w32api */
+#endif
#include "common.h"
@@ -171,7 +174,7 @@ void CommonManage(vout_display_t *vd)
/* FIXME I find such #ifdef quite weirds. Are they really needed ? */
-#if defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi)
+#if defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_wingdi) || defined(MODULE_NAME_IS_wingapi) || defined(MODULE_NAME_IS_direct2d)
SetWindowPos(sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top,
@@ -359,7 +362,7 @@ void UpdateRects(vout_display_t *vd,
#endif
-#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d)
+#if defined(MODULE_NAME_IS_directx) || defined(MODULE_NAME_IS_direct3d) || defined(MODULE_NAME_IS_direct2d)
/* UpdateOverlay directdraw function doesn't automatically clip to the
* display size so we need to do it otherwise it will fail
* It is also needed for d3d to avoid exceding our surface size */
diff --git a/modules/video_output/msw/common.h b/modules/video_output/msw/common.h
index 291d8e0..0f01e44 100644
--- a/modules/video_output/msw/common.h
+++ b/modules/video_output/msw/common.h
@@ -156,6 +156,15 @@ struct vout_display_sys_t
vout_display_opengl_t vgl;
#endif
+#ifdef MODULE_NAME_IS_direct2d
+ HINSTANCE h_d2_dll; /* handle of the opened d3d9 dll */
+ FLOAT f_d2_dpi_x; /* DPI x */
+ FLOAT f_d2_dpi_y; /* DPI y */
+ ID2D1Factory *p_d2_factory; /* D2D factory */
+ ID2D1HwndRenderTarget *p_d2_render_target; /* D2D rendering target */
+ ID2D1Bitmap *p_d2_bitmap; /* D2 bitmap */
+#endif
+
#ifdef MODULE_NAME_IS_direct3d
bool allow_hw_yuv; /* Should we use hardware YUV->RGB conversions */
/* show video on desktop window ? */
diff --git a/modules/video_output/msw/direct2d.c b/modules/video_output/msw/direct2d.c
new file mode 100644
index 0000000..c44b705
--- /dev/null
+++ b/modules/video_output/msw/direct2d.c
@@ -0,0 +1,385 @@
+/*****************************************************************************
+ * direct2d.c : Direct2D video output plugin for vlc (Win7/Vista SP2 PF update)
+ *****************************************************************************
+ * Copyright (C) 2002-2010 the VideoLAN team
+ * $Id$
+ *
+ * Author: David Kaplan <010of001 at gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+/*****************************************************************************
+ * Preamble
+ *****************************************************************************/
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+#include <assert.h>
+
+#include <vlc_common.h>
+#include <vlc_plugin.h>
+#include <vlc_playlist.h>
+#include <vlc_vout_display.h>
+
+#include <windows.h>
+#include <commctrl.h>
+
+#include <d2d1.h>
+
+#include "common.h"
+
+#ifndef WS_NONAVDONEBUTTON
+# define WS_NONAVDONEBUTTON 0
+#endif
+
+/*****************************************************************************
+ * Module descriptor
+ *****************************************************************************/
+static int Open (vlc_object_t *);
+static void Close(vlc_object_t *);
+
+vlc_module_begin ()
+ set_category(CAT_VIDEO)
+ set_subcategory(SUBCAT_VIDEO_VOUT)
+ set_shortname("Direct2D")
+ set_description(N_("Direct2D video output"))
+ set_capability("vout display", 10)
+ set_callbacks(Open, Close)
+vlc_module_end ()
+
+
+/*****************************************************************************
+ * Local prototypes
+ *****************************************************************************/
+static picture_pool_t *Pool (vout_display_t *, unsigned);
+static void Prepare(vout_display_t *, picture_t *);
+static void Display(vout_display_t *, picture_t *);
+static int Control(vout_display_t *, int, va_list);
+static void Manage (vout_display_t *);
+
+void D2D_CreateRenderTarget(vout_display_t *vd);
+void D2D_DestroyRenderTarget(vout_display_t *vd);
+
+/**
+* Initialises Direct2D vout module
+*/
+static int Open(vlc_object_t *object)
+{
+ vout_display_t *vd = (vout_display_t *)object;
+ vout_display_sys_t *sys;
+
+ vd->sys = sys = calloc(1, sizeof(*sys));
+ if( !sys )
+ return VLC_ENOMEM;
+
+ if( CommonInit(vd) )
+ goto error;
+
+ sys->h_d2_dll = LoadLibrary(TEXT("D2D1.DLL"));
+ if( !sys->h_d2_dll )
+ {
+ msg_Err(vd, "Cannot load d3d9.dll, aborting");
+ goto error;
+ }
+
+ D2D1_FACTORY_OPTIONS fo = {
+ D2D1_DEBUG_LEVEL_NONE
+ };
+
+ HRESULT (WINAPI *_D2D1CreateFactory)( D2D1_FACTORY_TYPE, REFIID,
+ const D2D1_FACTORY_OPTIONS *, void ** );
+
+ _D2D1CreateFactory = (void *)GetProcAddress(sys->h_d2_dll, TEXT("D2D1CreateFactory"));
+ if( !_D2D1CreateFactory )
+ {
+ msg_Err(vd,
+ "Cannot locate reference to a D2D1CreateFactory ABI in D2D1.DLL");
+ goto error;
+ }
+ msg_Dbg(vd, "D2D1.DLL loaded");
+
+ const_GUID IID_ID2D1Factory = {
+ 102048327, 28496, 18010,
+ {146, 69, 17, 139, 253, 59, 96, 7}
+ };
+
+ HRESULT hr = _D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
+ (REFIID)&IID_ID2D1Factory, &fo, (void **)&sys->p_d2_factory);
+ if( hr != S_OK ) {
+ msg_Err(vd, "Cannot create Direct2D factory (hr = 0x%x)!", (uint32_t)hr);
+ goto error;
+ }
+
+ sys->p_d2_render_target = NULL;
+ D2D_CreateRenderTarget(vd);
+
+ vout_display_info_t info = vd->info;
+ info.is_slow = false;
+ info.has_double_click = true;
+ info.has_hide_mouse = true;
+ info.has_pictures_invalid = true;
+ vd->info = info;
+
+ RECT rc;
+ GetClientRect(sys->hvideownd, &rc);
+ D2D1_SIZE_U size = {
+ rc.right - rc.left,
+ rc.bottom - rc.top
+ };
+
+ vd->fmt.i_chroma = VLC_CODEC_RGB32; /* masks change this to BGR32 for ID2D1Bitmap */
+ vd->fmt.i_rmask = 0x000000ff;
+ vd->fmt.i_gmask = 0x0000ff00;
+ vd->fmt.i_bmask = 0x00000000; /* todo - fix this (should be 0x00ff0000) */
+ vd->fmt.i_width = size.width;
+ vd->fmt.i_height = size.height;
+
+ vd->pool = Pool;
+ vd->prepare = Prepare;
+ vd->display = Display;
+ vd->manage = Manage;
+ vd->control = Control;
+
+ EventThreadUpdateTitle(sys->event, VOUT_TITLE " (Direct2D output)");
+
+ msg_Dbg(vd, "Ready");
+
+ return VLC_SUCCESS;
+
+error:
+ Close(VLC_OBJECT(vd));
+ return VLC_EGENERIC;
+}
+
+/**
+ * Close Direct2D vout
+ */
+static void Close(vlc_object_t *object)
+{
+ vout_display_t *vd = (vout_display_t *)object;
+
+ D2D_DestroyRenderTarget(vd);
+
+ if( vd->sys->pool )
+ picture_pool_Delete(vd->sys->pool);
+
+ CommonClean(vd);
+
+ free(vd->sys);
+}
+
+/**
+ * Handles pool allocations for bitmaps
+ */
+static picture_pool_t *Pool(vout_display_t *vd, unsigned count)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ if( !sys->pool )
+ {
+ sys->pool = picture_pool_NewFromFormat(&vd->fmt, count);
+ msg_Dbg(vd, "New picture pool created");
+ }
+
+ return sys->pool;
+}
+
+/**
+ * Performs set up of ID2D1Bitmap memory ready for blitting
+ */
+static void Prepare(vout_display_t *vd, picture_t *picture)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ if( sys->p_d2_render_target && sys->p_d2_bitmap )
+ {
+ UINT32 pitch = vd->fmt.i_width * 4;
+
+ HRESULT hr = ID2D1Bitmap_CopyFromMemory(sys->p_d2_bitmap, NULL, picture->p_data_orig, pitch);
+ if( hr != S_OK )
+ {
+ msg_Err(vd, "Failed to copy bitmap memory (hr = 0x%x)!", (uint32_t)hr);
+ }
+
+ /* msg_Dbg(vd, "Bitmap dbg: target = 0x%x, pitch = %d, bitmap = 0x%x",
+ sys->p_d2_render_target, pitch, sys->p_d2_bitmap); */
+ }
+}
+
+/**
+ * Blits a scaled picture_t to the render target
+ */
+static void Display(vout_display_t *vd, picture_t *picture)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ D2D1_RECT_F rc = {
+ sys->rect_dest.left,
+ sys->rect_dest.top,
+ sys->rect_dest.right,
+ sys->rect_dest.bottom
+ };
+
+ if( sys->p_d2_render_target && sys->p_d2_bitmap )
+ {
+ ID2D1HwndRenderTarget_BeginDraw(sys->p_d2_render_target);
+ ID2D1HwndRenderTarget_DrawBitmap(sys->p_d2_render_target, sys->p_d2_bitmap, &rc,
+ 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, NULL);
+ ID2D1HwndRenderTarget_EndDraw(sys->p_d2_render_target, NULL, NULL);
+ }
+
+ picture_Release(picture);
+
+ CommonDisplay(vd);
+}
+
+ /**
+ * Control event handler
+ */
+static int Control(vout_display_t *vd, int query, va_list args)
+{
+ /* vout_display_sys_t *sys = vd->sys; - unused*/
+
+ switch (query) {
+ case VOUT_DISPLAY_RESET_PICTURES:
+ /* handled by D2D itself - hardware accel if available, software if not
+ if(sys->pool) {
+ picture_pool_Delete(sys->pool);
+ sys->pool = NULL;
+ }
+ vd->fmt.i_chroma = VLC_CODEC_RGB32;
+ vd->fmt.i_rmask = 0x000000ff;
+ vd->fmt.i_gmask = 0x0000ff00;
+ vd->fmt.i_bmask = 0x00000000;
+ vd->fmt.i_width = sys->rect_dest.right - sys->rect_dest.left;
+ vd->fmt.i_height = sys->rect_dest.bottom - sys->rect_dest.top;
+ */
+ return VLC_SUCCESS;
+ default:
+ return CommonControl(vd, query, args);
+ }
+
+}
+
+/**
+ * Handles surface management
+ * ID2D1RenderTargets cannot be resized and must be recreated
+ */
+static void Manage(vout_display_t *vd)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ /* handled by D2D - vout_display_SendEventPicturesInvalid(vd); */
+
+ CommonManage(vd);
+
+ static RECT prev_rc;
+ if( memcmp(&prev_rc, &sys->rect_dest, sizeof(prev_rc)) ) /* check if needs update */
+ {
+ D2D_CreateRenderTarget(vd);
+ prev_rc = sys->rect_dest;
+ }
+}
+
+/**
+ * Creates a ID2D1HwndRenderTarget and associated ID2D1Bitmap
+ */
+void D2D_CreateRenderTarget(vout_display_t *vd)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ D2D_DestroyRenderTarget(vd); /* clean up current render target if necessary */
+
+ D2D1_PIXEL_FORMAT pf = {
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ D2D1_ALPHA_MODE_IGNORE
+ };
+
+ D2D1_RENDER_TARGET_PROPERTIES rtp = {
+ D2D1_RENDER_TARGET_TYPE_DEFAULT,
+ pf,
+ 0,
+ 0,
+ D2D1_RENDER_TARGET_USAGE_NONE,
+ D2D1_FEATURE_LEVEL_DEFAULT
+ };
+
+ D2D1_SIZE_U size = {
+ sys->rect_dest.right - sys->rect_dest.left,
+ sys->rect_dest.bottom - sys->rect_dest.top
+ };
+
+ D2D1_HWND_RENDER_TARGET_PROPERTIES hrtp = {
+ sys->hvideownd,
+ size,
+ D2D1_PRESENT_OPTIONS_IMMEDIATELY /* this might need fiddling */
+ };
+
+ HRESULT hr = ID2D1Factory_CreateHwndRenderTarget(sys->p_d2_factory,
+ &rtp, &hrtp, &sys->p_d2_render_target);
+ if( hr != S_OK )
+ {
+ msg_Err(vd, "Cannot create render target (hvideownd = 0x%x, width = %d, height = %d, pf.format = %d, hr = 0x%x)!",
+ (uint32_t)hrtp.hwnd, hrtp.pixelSize.width, hrtp.pixelSize.height,
+ pf.format, (uint32_t)hr);
+ D2D_DestroyRenderTarget(vd);
+ }
+
+ ID2D1Factory_GetDesktopDpi(sys->p_d2_factory, &sys->f_d2_dpi_x, &sys->f_d2_dpi_y);
+
+ msg_Dbg(vd, "dpi = %f, target = 0x%x", sys->f_d2_dpi_x, (uint32_t)sys->p_d2_render_target);
+
+ D2D1_BITMAP_PROPERTIES bp = {
+ pf,
+ sys->f_d2_dpi_x,
+ sys->f_d2_dpi_y
+ };
+
+ D2D1_SIZE_U bitmap_size = {
+ vd->fmt.i_width,
+ vd->fmt.i_height
+ };
+
+ hr = ID2D1HwndRenderTarget_CreateBitmap(sys->p_d2_render_target,
+ bitmap_size, NULL, 0, &bp, &sys->p_d2_bitmap);
+ if( hr != S_OK )
+ {
+ msg_Err(vd, "Failed to create bitmap (hr = 0x%x)!", (uint32_t)hr);
+ }
+}
+
+/**
+ * Cleans up ID2D1HwndRenderTarget and ID2D1Bitmap
+ */
+void D2D_DestroyRenderTarget(vout_display_t *vd)
+{
+ vout_display_sys_t *sys = vd->sys;
+
+ if( sys->p_d2_render_target )
+ {
+ ID2D1HwndRenderTarget_Release(sys->p_d2_render_target);
+ sys->p_d2_render_target = NULL;
+ }
+
+ if( sys->p_d2_bitmap )
+ {
+ ID2D1Bitmap_Release(sys->p_d2_bitmap);
+ sys->p_d2_bitmap = NULL;
+ }
+
+ msg_Dbg(vd, "Destroyed");
+}
diff --git a/modules/video_output/msw/events.c b/modules/video_output/msw/events.c
index 1945b12..541d717 100644
--- a/modules/video_output/msw/events.c
+++ b/modules/video_output/msw/events.c
@@ -49,6 +49,9 @@
#ifdef MODULE_NAME_IS_glwin32
#include "../opengl.h"
#endif
+#ifdef MODULE_NAME_IS_direct2d
+#include <d2d1.h> /* not yet included in w32api */
+#endif
#include <vlc_keys.h>
#include "common.h"
--
1.7.0.4
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