[vlc-devel] [PATCH] Direct3D shader support (HLSL)
xxcv
xxcv07 at gmail.com
Sat Aug 14 08:09:50 CEST 2010
Hi,
On 14/08/2010 3:34 PM, Sasha Koruga wrote:
> @@ -1069,7 +1308,7 @@ static void Direct3DRenderScene(vout_display_t *vd, LPDIRECT3DSURFACE9 surface)
>
> /* Update the vertex buffer */
> CUSTOMVERTEX *vertices;
> - hr = IDirect3DVertexBuffer9_Lock(d3dvtc, 0, 0, &vertices, D3DLOCK_DISCARD);
> + hr = IDirect3DVertexBuffer9_Lock(d3dvtc, 0, 0, (void**)&vertices, D3DLOCK_DISCARD);
> if (FAILED(hr)) {
> msg_Dbg(vd, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
> return;
From what I can see the cast was deliberately removed in commit
ea88cefe21daffa6eba3e5e2562dd356bdfab530
How come you reintroduce unnecessary casting ?
Regards,
--
My VLC, My Way, My Style~
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