[vlc-devel] [PATCH] Direct3D shader support (HLSL)

Sasha Koruga skoruga at gmail.com
Sat Aug 14 11:47:41 CEST 2010

I'm very relieved to hear that, Xxcv!  ^_^  Thank you for testing and
reviewing the patch.
Per MagSoft's request, I've combined the patches into one patch (I
ended up just getting a fresh vlc git, replacing the 4 files, and
doing a commit -a; is there an easier way?).
I did change the D3DXFX_NOT_CLONEABLE to (1 << 11), as Xxvc said to
do. I also added support for nVidia's PerfHUD (a Direct3D profiler).

Best Regards,

On Sat, Aug 14, 2010 at 2:33 AM, xxcv <xxcv07 at gmail.com> wrote:
> Hi,
> On 14/08/2010 6:22 PM, Sasha Koruga wrote:
>> Hey XXCV,
>> Thank you for your kind words. I compiled with microsoft's d3d
>> headers, and thus why I didn't know I had to put in the numerical
>> values. I did have crashes on exit due to the GUI code, but I though I
>> fixed that with the #5&  #6 bug fix patches. I haven't found any
>> crashes since, so I don't know if it could be possible related to
>> using different headers or what. I'll test it out some more&  give you
>> benchmark results tomorrow.
> I was trying to find out what is the cause of crashes on my personal build.
> So I just rectify the patch against the 1.2-git and it works perfectly
> without any crash.
> Best Regards,
> --
> My VLC, My Way, My Style~
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