[vlc-devel] [PATCH] Direct3D shader support (HLSL)
Jean-Baptiste Kempf
jb at videolan.org
Tue Aug 17 00:05:54 CEST 2010
On Mon, Aug 16, 2010 at 02:59:11PM -0700, Sasha Koruga wrote :
> >> Yes, in the GUI patch, which will be submitted separately (as JB requested).
> > No, the wrapper.c code should be in the same patch, as I said on IRC...
>
> Ok, I'll do that then (vout_wrapper.c only has gui code, though).
What I mean with GUI code is code in modules/gui :D
> Well, that small snippet of code allows ppl like xxdc who don't want
> to download the entire (HUGE) DirectX SDK to easily and quickly
> compile the code. Otherwise, they get a compile error just because
> D3DXFX_NOT_CLONEABLE is undefined. I'll remove it if you want, though.
Seeing how fast mingw-w64 is evolving, I don't think we need it.
> I'll try it again when I get home, but when I originally tried to
> query the D3DXCreateEffectFromFile function, it did not work.
> Compiling Direct3D through mingw causes a lot of complications that
> require work-arounds.
Paste errors on a pastebin.
> I thought I was using K&R style... what am I missing it?
Maybe nothing, it just says: "check to be sure" :D
> Thanks, JB.
Thanks you.
--
Jean-Baptiste Kempf
http://www.jbkempf.com/
+33 672 704 734
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