[vlc-devel] commit: skins2(Win32): GetWindowLongPtr everywhere (Erwan Tulou )
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git at videolan.org
Mon Feb 1 15:34:50 CET 2010
vlc | branch: master | Erwan Tulou <erwan10 at videolan.org> | Fri Jan 29 22:31:56 2010 +0100| [9e1a485c4634c22e0786817c7e2faad2a57e94f0] | committer: Erwan Tulou
skins2(Win32): GetWindowLongPtr everywhere
> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=9e1a485c4634c22e0786817c7e2faad2a57e94f0
---
modules/gui/skins2/win32/win32_factory.cpp | 2 +-
modules/gui/skins2/win32/win32_window.cpp | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/modules/gui/skins2/win32/win32_factory.cpp b/modules/gui/skins2/win32/win32_factory.cpp
index e8bf387..812beda 100644
--- a/modules/gui/skins2/win32/win32_factory.cpp
+++ b/modules/gui/skins2/win32/win32_factory.cpp
@@ -190,7 +190,7 @@ bool Win32Factory::init()
// We do it this way otherwise CreateWindowEx will fail
// if WS_EX_LAYERED is not supported
SetWindowLongPtr( m_hParentWindow, GWL_EXSTYLE,
- GetWindowLong( m_hParentWindow, GWL_EXSTYLE ) |
+ GetWindowLongPtr( m_hParentWindow, GWL_EXSTYLE ) |
WS_EX_LAYERED );
ShowWindow( m_hParentWindow, SW_SHOW );
diff --git a/modules/gui/skins2/win32/win32_window.cpp b/modules/gui/skins2/win32/win32_window.cpp
index 1104805..8603a6b 100644
--- a/modules/gui/skins2/win32/win32_window.cpp
+++ b/modules/gui/skins2/win32/win32_window.cpp
@@ -178,7 +178,7 @@ void Win32Window::setOpacity( uint8_t value ) const
if( m_isLayered )
{
SetWindowLongPtr( m_hWnd, GWL_EXSTYLE,
- GetWindowLong( m_hWnd, GWL_EXSTYLE ) & ~WS_EX_LAYERED );
+ GetWindowLongPtr( m_hWnd, GWL_EXSTYLE ) & ~WS_EX_LAYERED );
// Redraw the window, otherwise we may end up with a grey rectangle
// for some strange reason
@@ -197,7 +197,7 @@ void Win32Window::setOpacity( uint8_t value ) const
// (Re)Add the WS_EX_LAYERED attribute.
// Resizing will be very slow, now :)
SetWindowLongPtr( m_hWnd, GWL_EXSTYLE,
- GetWindowLong( m_hWnd, GWL_EXSTYLE ) | WS_EX_LAYERED );
+ GetWindowLongPtr( m_hWnd, GWL_EXSTYLE ) | WS_EX_LAYERED );
// Redraw the window, otherwise we may end up with a grey
// rectangle for some strange reason
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