[vlc-devel] Update on AppStore (yet again)
linkfanel at yahoo.fr
Sat Apr 2 23:09:21 CEST 2011
On Mon, Mar 14, 2011, Pierre Ynard wrote:
> > - A disclaimer within the app, stating the user's rights
> > - The GPLv2 as a License Agreement. If Apple accepts this, then I
> > guess this means they agree to comply with the GPL requirements :-)
> Why? Is there a formal process to submit an alternative license
> agreement, along with the application? Are these license agreements
> careful reviewed and accepted by Apple? Maybe you could detail the
> process a bit for us.
> Also, it would be greatly appreciated if you could share your knowledge
> of the AppStore workings to answer this:
> > > > On the other hand, the source delivery must include "the scripts
> > > > used to control (...) installation of the executable" as per GPLv2
> > > > §3. I don't know if the MobileVLC.git includes said scripts nor
> > > > how the application installer (the iTunes counterpart on the
> > > > device side) works.
> > >
> > > There have the scripts to build the binaries, and the binaries
> > > before submission are on our ftp. What happens after that is beyond
> > > my understanding yet.
> > So what's the submission process, what happens then (it's j-b's
> > understanding that free apps don't get DRMs added to them), how are
> > they installed and can we get the sources?
> > I'm trying to be a good guy here, I sent all my patches upstream
> > (vlc.git on git.videolan.org builds just fine on iOS right now), and
> > in the end I find it pretty bad to end up in such a "locked"
> > situation.
> Well, maybe you could help to solve it, by please please please
> answering the questions above about the AppStore processes, please.
> I find it bad too, but I can't help it if you choose to work on iOS,
> knowing that the results won't make it to the AppStore. I can't help it
> either if you choose to be oblivious to this and/or not to help with
> solving the legal issues.
"Une âme dans un corps, c'est comme un dessin sur une feuille de papier."
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