[vlc-devel] [PATCH 1/2] Anti-flicker filter initial version

dharani prabhu dharani.prabhu.s at gmail.com
Sat May 7 21:37:41 CEST 2011


Hi,

Attached the patches addressing the review comments.

-Dharani

On Sun, May 1, 2011 at 4:55 PM, Laurent Aimar <fenrir at elivagar.org> wrote:

> Sorry for the late review:
>
> On Sat, Apr 16, 2011 at 01:53:02AM +0530, dharani prabhu wrote:
> > Attached the patches addressing the review comments. Had put the fixes
> into
> > original patch.
>
> > diff --git a/modules/video_filter/antiflicker.c
> b/modules/video_filter/antiflicker.c
> > new file mode 100755
> > index 0000000..9ba5b00
> > --- /dev/null
> > +++ b/modules/video_filter/antiflicker.c
> > @@ -0,0 +1,338 @@
> > +#ifdef HAVE_CONFIG_H
> > +# include "config.h"
> > +#endif
> > +
> > +#include <vlc_common.h>
> > +#include <vlc_plugin.h>
> > +#include <vlc_rand.h>
>  Do you really need to include vlc_rand.h?
>
> >
> +/*****************************************************************************
> > + * Module descriptor
> > +
> *****************************************************************************/
> > +vlc_module_begin ()
> > +    set_description( N_("antiflicker video filter") )
> > +    set_shortname( N_( "antiflicker" ))
> > +    set_capability( "video filter2", 0 )
> > +    set_category( CAT_VIDEO )
> > +    set_subcategory( SUBCAT_VIDEO_VFILTER )
> > +
> > +    add_integer_with_range( FILTER_PREFIX "winsz", 10, 0, MAX_WINDOW_SZ,
> NULL,
> > +        WINDOW_TEXT, WINDOW_LONGTEXT, false )
> > +
> > +    add_integer_with_range( FILTER_PREFIX "sftn", 10, 0,
> MAX_SOFTENING_SZ, NULL,
> > +        SFTN_TEXT, SFTN_LONGTEXT, false )
>  For both: I really don't think that using abreviation for the
> configuration name
> is simpler/better.
> > +
> > +    add_shortcut( "antiflicker" )
> > +    set_callbacks( Create, Destroy )
> > +vlc_module_end ()
>
> >
> +/*****************************************************************************
> > + * Create: allocates Distort video thread output method
> > +
> *****************************************************************************
> > + * This function allocates and initializes a Distort vout method.
> > +
> *****************************************************************************/
> > +static int Create( vlc_object_t *p_this )
> > +{
> > +    filter_t *p_filter = (filter_t *)p_this;
> > +
> > +    /* Allocate structure */
> > +    p_filter->p_sys = malloc( sizeof( filter_sys_t ) );
> sizeof(*p_filter->p_sys) is a bit safer.
>
> > +    if( p_filter->p_sys == NULL )
> > +        return VLC_ENOMEM;
> > +
> > +    p_filter->pf_video_filter = Filter;
> > +
> > +    /* Initialize the arguments */
> > +    p_filter->p_sys->i_window_size = var_CreateGetIntegerCommand(
> p_filter,
> > +                                               FILTER_PREFIX "winsz" );
> > +    p_filter->p_sys->i_softening = var_CreateGetIntegerCommand(
> p_filter,
> > +                                               FILTER_PREFIX "sftn" );
> > +
> > +    memset( p_filter->p_sys->ia_luminance_data, 0,
> > +                    sizeof(p_filter->p_sys->ia_luminance_data) );
> > +    p_filter->p_sys->p_old_data = NULL;
> > +    p_filter->p_sys->ia_luminance_data[0] = 256;
> > +
> > +    vlc_mutex_init( &p_filter->p_sys->lock );
> > +    var_AddCallback(p_filter,FILTER_PREFIX "winsz",
> > +        AntiFlickerCallback, p_filter->p_sys);
> > +    var_AddCallback(p_filter,FILTER_PREFIX "sftn",
> > +        AntiFlickerCallback, p_filter->p_sys);
> > +
> > +    return VLC_SUCCESS;
> > +}
> > +
> >
> +/*****************************************************************************
> > + * GetLuminanceAvg : The funtion returns the luminance average for a
> picture
> > +
> *****************************************************************************/
> > +static int GetLuminanceAvg( picture_t * p_pic )
> > +{
> > +    uint8_t *p_yplane_out = p_pic->p[Y_PLANE].p_pixels;
> > +
> > +    int i_num_lines = p_pic->p[Y_PLANE].i_visible_lines;
> > +    int i_num_cols = p_pic->p[Y_PLANE].i_visible_pitch;
> > +    int i_in_pitch = p_pic->p[Y_PLANE].i_pitch;
>  If you use i_visible_*, you must also use i_?_offset (which define the
> top-left of
> position the rectangle inside the video surface).
>
> > +
> > +    uint32_t lum_sum = 0;
> > +    uint8_t lum_avg = 0;
> > +    for( int i_line = 0 ; i_line < i_num_lines ; i_line++ )
> > +    {
> > +        for( int i_col = 0 ; i_col < i_num_cols; ++i_col )
> > +        {
> > +            lum_sum += p_yplane_out[i_line*i_in_pitch+i_col];
> > +        }
> > +    }
> > +    lum_avg = lum_sum / ( i_num_lines * i_num_cols );
>  I am not 100% sure that the case where 'i_visible_lines or i_visible_pitch
> == 0' does
> not happens.
> > +    return lum_avg;
>  No need of the temporary lum_avg variable.:
> > +}
> > +
> >
> +/*****************************************************************************
> > + * Filter: adjust the luminance value and renders
> > +
> *****************************************************************************
> > + * The function uses moving average of past frames to adjust the
> luminance
> > + * of current frame also applies temporaral smoothening if enabled.
> > +
> *****************************************************************************/
> > +static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
> > +{
> > +    if( !p_pic ) return NULL;
> > +
> > +    picture_t *p_outpic = filter_NewPicture( p_filter );
> > +    if( !p_outpic )
> > +    {
> > +        msg_Warn( p_filter, "can't get output picture" );
>  No need to print this message, filter_NewPicture() already does it.
> > +        picture_Release( p_pic );
> > +        return NULL;
> > +    }
> > +
> > +    /****************** Get variables *************************/
> > +
> > +    uint8_t i_window_size = 10;
> > +    uint8_t i_softening = 0;
>  Usesless initializations.
> > +
> > +    vlc_mutex_lock( &p_filter->p_sys->lock );
> > +    i_window_size = p_filter->p_sys->i_window_size;
> > +    i_softening = p_filter->p_sys->i_softening;
> > +    vlc_mutex_unlock( &p_filter->p_sys->lock );
> > +
> > +    uint8_t *p_yplane_in = p_pic->p[Y_PLANE].p_pixels;
> > +    uint8_t *p_yplane_out = p_outpic->p[Y_PLANE].p_pixels;
> > +    bool scene_changed = false;
> > +
> > +    int16_t i_num_lines = p_pic->p[Y_PLANE].i_visible_lines;
> > +    int16_t i_num_cols = p_pic->p[Y_PLANE].i_visible_pitch;
> > +    int16_t i_in_pitch = p_pic->p[Y_PLANE].i_pitch;
> > +    int16_t i_out_pitch = p_outpic->p[Y_PLANE].i_pitch;
> > +
> > +    /******** Get the luminance average for the current picture
> ********/
> > +    uint8_t lum_avg = GetLuminanceAvg( p_pic );
> > +
> > +    /******** Identify scene changes ************/
> > +    if( abs((int)lum_avg - (int)p_filter->p_sys->
> > +        ia_luminance_data[i_window_size - 1])
> > +            > SCENE_CHANGE_THRESHOLD )
>  Why not changing the return type of GetLuminanceAvg() and the type of
> ia_luminance_data to int? That would avoid the casts here.
>
> > +    {
> > +        scene_changed = true;
> > +    }
>
> > +
> > +    /******* Compute the adjustment factor using moving average
> ********/
> > +    double scale = 1.0;
> > +
> > +    if ( scene_changed )
> > +    {
> > +        //reset the luminance data
> > +        for (int i = 0; i < i_window_size; ++i)
> > +            p_filter->p_sys->ia_luminance_data[i] = lum_avg;
> > +    }
> > +    else
> > +    {
> > +        for (int i = 0; i < i_window_size-1 ; ++i)
> > +            p_filter->p_sys->ia_luminance_data[i] =
> > +                           p_filter->p_sys->ia_luminance_data[i+1];
> > +
> > +        p_filter->p_sys->ia_luminance_data[i_window_size - 1] = lum_avg;
> > +
> > +        if (lum_avg > 0)
> > +        {
> > +             scale = 1.0f/lum_avg;
> > +             double filt = 0;
> > +             for (int i = 0; i < i_window_size; i++)
> > +                  filt += (float) p_filter->p_sys->ia_luminance_data[i]
> /
> > +                              i_window_size;
>  You could divide by i_window_size outside the loop (directly in the line
> below).
> > +             scale *= filt;
> > +        }
> > +    }
> > +
> > +    /********* Apply the adjustment factor to each pixel on Y_PLANE
> *********/
> > +    for( int16_t i_line = 0 ; i_line < i_num_lines ; i_line++ )
> > +    {
> > +        for( int16_t i_col = 0; i_col < i_num_cols  ; i_col++ )
> > +        {
> > +            if( scene_changed )
> > +                p_yplane_out[i_line*i_out_pitch+i_col] = lum_avg;
>  I don't understand. SHouldn't you simply copy the input picture instead?
> (If so, picture_CopyPixels() would do). Also moving the test on
> scene_changed
> ouside the loop would speed up things.
> > +            else
> > +            {
> > +                uint8_t pixel_data =
> p_yplane_in[i_line*i_in_pitch+i_col];
> > +                float s = scale;
> > +                if ( scale * pixel_data > 255)
> > +                    s = 255.0 / (float)pixel_data;
>  Do not use float here, it will be slow as hell.
> For example, precompute an integer scale (ouside the loop) like:
> int scale_shift = 8;
> int scale_num = _MIN(scale, 255) * (1 << scale_shift);
>
> then in the loop, do:
> int value = (pixel_data * scale_num + (1 << (scale_shift-1))) >>
> scale_shift;
> and then:
> p_yplane_out[i_line*i_out_pitch+i_col] = value > 255 ? 255 : value;
> > +                p_yplane_out[i_line*i_out_pitch+i_col] = s *
> (float)pixel_data;
> > +            }
> > +        }
> > +    }
> > +
> > +    /***************** Copy the UV plane as such
> *****************************/
> > +    plane_CopyPixels( &p_outpic->p[U_PLANE], &p_pic->p[U_PLANE] );
> > +    plane_CopyPixels( &p_outpic->p[V_PLANE], &p_pic->p[V_PLANE] );
> > +
> > +    if (scene_changed || i_softening == 0)
> > +    {
> > +       return CopyInfoAndRelease( p_outpic, p_pic );
> > +    }
> > +
> > +    /******* Temporal softening phase. Adapted from code by Steven Don
> ******/
> > +    uint8_t *src1, *src2;
> > +    long diff, ofs, sum;
> > +
> > +    if( !p_filter->p_sys->p_old_data )
> > +    {
> > +        p_filter->p_sys->p_old_data =
> > +          calloc( (i_num_lines * i_out_pitch + i_num_cols) ,
> sizeof(uint8_t) );
>  Becarefull, you cannot do that. The i_visible_pitch/lines can change per
> picture...
>  It would be better to allocate using i_width and i_height (in the Open()
> function for example, filter->fmt_in.video.i_*).
>  And then change the code below, to take care that the pitch are not equal.
>
> Also, you initialize to 0, but for the first image, I think it would be
> better
> to not modify the output picture. For the image after a scene_change, I
> also
> think it would look nicer if you do not modify the output picture.
>
> > +        msg_Warn( p_filter, "can't get output picture" );
> > +        return NULL;
> > +    }
> > +
> > +    ofs = (i_num_lines * i_out_pitch + i_num_cols);
> > +    src1 = p_outpic->p[Y_PLANE].p_pixels;
> > +    src2 = p_filter->p_sys->p_old_data;
> > +
> > +    do
> > +    {
> > +        diff = abs(*src1 - *src2);
> > +        if (diff < i_softening)
> > +        {
> > +            if (diff > (i_softening >> 1))
> > +            {
> > +                sum = *src1 + *src1 + *src2;
> > +                *src2 = sum / 3;
> > +            }
> > +        }
> > +        else
> > +        {
> > +            *src2 = *src1;
> > +        }
> > +        *src1 = *src2;
> > +        src1++; src2++;
> > +    } while (--ofs);
> > +
> > +    return CopyInfoAndRelease( p_outpic, p_pic );
> > +}
>
> Regards,
>
> --
> fenrir
>
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