[vlc-devel] [PATCH] win32: use PostMessage in event handlers to avoid deadlocks
Rafaël Carré
funman at videolan.org
Sun Feb 5 03:52:57 CET 2012
Le 2012-02-04 21:45, Sergey Radionov a écrit :
> 2012/2/5 Rafaël Carré <funman at videolan.org>:
>> Le 2012-02-04 11:34, Sergey Radionov a écrit :
>>> when main thread wait something. It's fixing "stop" bug.
>>> ---
>>> common/win32_fullscreen.cpp | 8 ++++----
>>> 1 files changed, 4 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/common/win32_fullscreen.cpp b/common/win32_fullscreen.cpp
>>> index e1d7f0a..c0d8ab3 100644
>>> --- a/common/win32_fullscreen.cpp
>>> +++ b/common/win32_fullscreen.cpp
>>> @@ -498,7 +498,7 @@ void VLCControlsWnd::SetVideoPosScrollRangeByVideoLen()
>>>
>>> void VLCControlsWnd::SetVideoPosScrollPosByVideoPos(libvlc_time_t CurScrollPos)
>>> {
>>> - SendMessage(hVideoPosScroll, (UINT)PBM_SETPOS, (WPARAM) (CurScrollPos >> VideoPosShiftBits), 0);
>>> + PostMessage(hVideoPosScroll, (UINT)PBM_SETPOS, (WPARAM) (CurScrollPos >> VideoPosShiftBits), 0);
>>> }
>>>
>>> void VLCControlsWnd::SetVideoPos(float Pos) //0-start, 1-end
>>> @@ -561,15 +561,15 @@ void VLCControlsWnd::handle_input_state_event(const libvlc_event_t* event)
>>> switch( event->type )
>>> {
>>> case libvlc_MediaPlayerPlaying:
>>> - SendMessage(hPlayPauseButton, BM_SETIMAGE,
>>> + PostMessage(hPlayPauseButton, BM_SETIMAGE,
>>> (WPARAM)IMAGE_BITMAP, (LPARAM)RC().hPauseBitmap);
>>> break;
>>> case libvlc_MediaPlayerPaused:
>>> - SendMessage(hPlayPauseButton, BM_SETIMAGE,
>>> + PostMessage(hPlayPauseButton, BM_SETIMAGE,
>>> (WPARAM)IMAGE_BITMAP, (LPARAM)RC().hPlayBitmap);
>>> break;
>>> case libvlc_MediaPlayerStopped:
>>> - SendMessage(hPlayPauseButton, BM_SETIMAGE,
>>> + PostMessage(hPlayPauseButton, BM_SETIMAGE,
>>> (WPARAM)IMAGE_BITMAP, (LPARAM)RC().hPlayBitmap);
>>> break;
>>> }
>>
>> Are the messages always handled by the receiving thread, since we don't
>> wait for it with PostMessage?
> Messages are always handled by thread which owns window (thread in
> which window was created). PostMessage add message to input queue of
> thread but don't wait handling of it (SendMessage always wait until
> message will be handled).
Looks OK then
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