[vlc-devel] [vlc-commits] opengl: use vertex/texture array instead of glBegin/glEnd

Ilkka Ollakka ileoo at videolan.org
Wed Mar 21 20:24:49 CET 2012


On Wed, Mar 21, 2012 at 09:16:07PM +0200, Rémi Denis-Courmont wrote:
> Le mercredi 21 mars 2012 21:00:00 Ilkka Ollakka, vous avez écrit :
> > vlc | branch: master | Ilkka Ollakka <ileoo at videolan.org> | Wed Mar 21
> > 17:07:52 2012 +0200| [3ef9d0a7912fbf871d50c44d4d2c7def55c34756] |
> > committer: Ilkka Ollakka

> > opengl: use vertex/texture array instead of glBegin/glEnd

> Maybe but why??

glBegin/glEnd is the slowest way to do opengl. Not sure if there is
actually any visible performance improvement with that, but I think it
also littlebit simplifies/clears code visual outlook.

-- 
Ilkka Ollakka
Angels we have heard on High
Tell us to go out and Buy.
		-- Tom Lehrer
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