[vlc-devel] [PATCH 0/3] Opengl to use GLSL 1.2
ileoo at videolan.org
Mon May 7 11:01:41 CEST 2012
On Sun, May 06, 2012 at 08:40:39PM +0200, Grigori Goronzy wrote:
> >> What gain is there to VAOs in the OpenGL (ES) output, anyway? As far as
> >> I can see they just hinder compatibility by requiring a specific extension.
> My smartphones' Adreno 200 does not support it, and if you go by 
> it's only supported on PowerVR SGX 530/540 GPUs. That info might be
> outdated, though. Either way, I think the extension should not be used
> for compatibility's sake. VAOs are not supported in OpenGL (non-ES) 2.x
> either, and 2.x is still much more widely supported than later versions.
Ah, you are right. I totally forgot to remove those vao/vbo when I started
to downgrade shader-stuff to glsl 1.2. Thanks for mentioning it. I was
too much focused on shader-side.
A group of men who individually can do nothing but as a group
decide that nothing can be done.
-- Fred Allen
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