[vlc-devel] [PATCH 5/7] Puzzle: main filter update
Vianney Boyer
vlcvboyer at gmail.com
Mon Apr 15 20:45:20 CEST 2013
From: Vianney BOYER <vlcvboyer at gmail.com>
Date: Mon, 15 Apr 2013 20:24:45 +0200
Subject: [PATCH 5/7] Puzzle: main filter update
Please find the updated patch below taking into account the following
comments:
>Leak
Updated
---
modules/video_filter/Modules.am | 12 +-
modules/video_filter/puzzle.c | 925
++++++++++++++++++++++++++++-----------
modules/video_filter/puzzle.h | 78 ++++
3 files changed, 754 insertions(+), 261 deletions(-)
create mode 100644 modules/video_filter/puzzle.h
diff --git a/modules/video_filter/Modules.am
b/modules/video_filter/Modules.am
index 9810c21..183009a 100644
--- a/modules/video_filter/Modules.am
+++ b/modules/video_filter/Modules.am
@@ -52,6 +52,16 @@ if HAVE_GCRYPT
libvlc_LTLIBRARIES += libremoteosd_plugin.la
endif
+libpuzzle_plugin_la_SOURCES = \
+ puzzle.c puzzle.h \
+ puzzle_bezier.c puzzle_bezier.h \
+ puzzle_lib.c puzzle_lib.h \
+ puzzle_mgt.c puzzle_mgt.h \
+ puzzle_pce.c puzzle_pce.h
+libpuzzle_plugin_la_CFLAGS = $(AM_CFLAGS)
+libpuzzle_plugin_la_LIBADD = $(AM_LIBADD)
+libvlc_LTLIBRARIES += libpuzzle_plugin.la
+
SOURCES_magnify = magnify.c
SOURCES_wave = wave.c
SOURCES_ripple = ripple.c
@@ -75,7 +85,6 @@ SOURCES_rotate = \
$(motion_extra) \
$(NULL)
-SOURCES_puzzle = puzzle.c
SOURCES_colorthres = colorthres.c
SOURCES_extract = extract.c
SOURCES_sharpen = sharpen.c
@@ -149,7 +158,6 @@ libvlc_LTLIBRARIES += \
libmotiondetect_plugin.la \
libposterize_plugin.la \
libpsychedelic_plugin.la \
- libpuzzle_plugin.la \
libripple_plugin.la \
librotate_plugin.la \
librss_plugin.la \
diff --git a/modules/video_filter/puzzle.c b/modules/video_filter/puzzle.c
index 713d1f2..5a34d92 100644
--- a/modules/video_filter/puzzle.c
+++ b/modules/video_filter/puzzle.c
@@ -2,9 +2,11 @@
* puzzle.c : Puzzle game
*****************************************************************************
* Copyright (C) 2005-2009 VLC authors and VideoLAN
+ * Copyright (C) 2013 Vianney Boyer
* $Id$
*
* Authors: Antoine Cellerier <dionoea -at- videolan -dot- org>
+ * Vianney Boyer <vlcvboyer -at- gmail -dot- com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
published by
@@ -37,6 +39,12 @@
#include "filter_picture.h"
+#include "puzzle.h"
+#include "puzzle_bezier.h"
+#include "puzzle_lib.h"
+#include "puzzle_pce.h"
+#include "puzzle_mgt.h"
+
/*****************************************************************************
* Module descriptor
*****************************************************************************/
@@ -44,13 +52,32 @@
#define ROWS_LONGTEXT N_("Number of puzzle rows")
#define COLS_TEXT N_("Number of puzzle columns")
#define COLS_LONGTEXT N_("Number of puzzle columns")
-#define BLACKSLOT_TEXT N_("Make one tile a black slot")
-#define BLACKSLOT_LONGTEXT N_("Make one slot black. Other tiles can
only be swapped with the black slot.")
+#define MODE_TEXT N_("Game mode")
+#define MODE_LONGTEXT N_("Select game mode variation from jigsaw puzzle
to sliding puzzle.")
+#define BORDER_TEXT N_("Border")
+#define BORDER_LONGTEXT N_("Unshuffled Border width.")
+#define PREVIEW_TEXT N_("Small preview")
+#define PREVIEW_LONGTEXT N_("Show small preview.")
+#define PREVIEWSIZE_TEXT N_("Small preview size")
+#define PREVIEWSIZE_LONGTEXT N_("Show small preview size (percent of
source).")
+#define SHAPE_SIZE_TEXT N_("Piece edge shape size")
+#define SHAPE_SIZE_LONGTEXT N_("Size of the curve along the piece's edge")
+#define AUTO_SHUFFLE_TEXT N_("Auto shuffle")
+#define AUTO_SHUFFLE_LONGTEXT N_("Auto shuffle delay during game")
+#define AUTO_SOLVE_TEXT N_("Auto solve")
+#define AUTO_SOLVE_LONGTEXT N_("Auto solve delay during game")
+#define ROTATION_TEXT N_("Rotation")
+#define ROTATION_LONGTEXT N_("Rotation parameter: none;180;90-270;mirror")
+
+const int pi_mode_values[] = { (int) 0, (int) 1, (int) 2, (int) 3 };
+const char *const ppsz_mode_descriptions[] = { N_("jigsaw puzzle"),
N_("sliding puzzle"), N_("swap puzzle"), N_("exchange puzzle") };
+const int pi_rotation_values[] = { (int) 0, (int) 1, (int) 2, (int) 3 };
+const char *const ppsz_rotation_descriptions[] = { N_("0"),
N_("0/180"), N_("0/90/180/270"), N_("0/90/180/270/mirror") };
#define CFG_PREFIX "puzzle-"
-static int Open ( vlc_object_t * );
-static void Close( vlc_object_t * );
+int Open ( vlc_object_t * );
+void Close( vlc_object_t * );
vlc_module_begin()
set_description( N_("Puzzle interactive game video filter") )
@@ -63,107 +90,114 @@ vlc_module_begin()
ROWS_TEXT, ROWS_LONGTEXT, false )
add_integer_with_range( CFG_PREFIX "cols", 4, 2, 16,
COLS_TEXT, COLS_LONGTEXT, false )
- add_bool( CFG_PREFIX "black-slot", false,
- BLACKSLOT_TEXT, BLACKSLOT_LONGTEXT, false )
+ add_integer_with_range( CFG_PREFIX "border", 3, 0, 40,
+ BORDER_TEXT, BORDER_LONGTEXT, false )
+ add_bool( CFG_PREFIX "preview", false,
+ PREVIEW_TEXT, PREVIEW_LONGTEXT, false )
+ add_integer_with_range( CFG_PREFIX "preview-size", 15, 0, 100,
+ PREVIEWSIZE_TEXT, PREVIEWSIZE_LONGTEXT, false )
+ add_integer_with_range( CFG_PREFIX "shape-size", 90, 0, 100,
+ SHAPE_SIZE_TEXT, SHAPE_SIZE_LONGTEXT, false )
+ add_integer_with_range( CFG_PREFIX "auto-shuffle", 0, 0, 30000,
+ AUTO_SHUFFLE_TEXT, AUTO_SHUFFLE_LONGTEXT, false )
+ add_integer_with_range( CFG_PREFIX "auto-solve", 0, 0, 30000,
+ AUTO_SOLVE_TEXT, AUTO_SOLVE_LONGTEXT, false )
+ add_integer( CFG_PREFIX "rotation", 0,
+ ROTATION_TEXT, ROTATION_LONGTEXT, false )
+ change_integer_list(pi_rotation_values,
ppsz_rotation_descriptions )
+ add_integer( CFG_PREFIX "mode", 0,
+ MODE_TEXT, MODE_LONGTEXT, false )
+ change_integer_list(pi_mode_values, ppsz_mode_descriptions )
set_callbacks( Open, Close )
vlc_module_end()
-
/*****************************************************************************
* Local prototypes
*****************************************************************************/
-static const char *const ppsz_filter_options[] = {
- "rows", "cols", "black-slot", NULL
-};
-static picture_t *Filter( filter_t *, picture_t * );
-static int Mouse( filter_t *, vlc_mouse_t *, const vlc_mouse_t *, const
vlc_mouse_t * );
-
-static bool IsFinished( filter_sys_t * );
-static void Shuffle( filter_sys_t * );
-static int PuzzleCallback( vlc_object_t *, char const *,
- vlc_value_t, vlc_value_t, void * );
-
-struct filter_sys_t
-{
- /* */
- int i_cols;
- int i_rows;
- bool b_blackslot;
- int *pi_order;
- int i_selected;
- bool b_finished;
-
- /* */
- struct
- {
- atomic_flag b_uptodate;
- atomic_bool b_blackslot;
- atomic_uint i_cols;
- atomic_uint i_rows;
- } change;
+const char *const ppsz_filter_options[] = {
+ "rows", "cols","border", "preview", "preview-size", "mode",
"shape-size", "auto-shuffle", "auto-solve", "rotation", NULL
};
-#define SHUFFLE_WIDTH 81
-#define SHUFFLE_HEIGHT 13
-static const char *shuffle_button[] =
-{
-".................................................................................",
-".............. ............................ ........ ......
...............",
-".............. ........................... ......... ........
...............",
-".............. ........................... ......... ........
...............",
-".. ....... . ....... .... ...... ...... ......
........ ...",
-". .... ...... ... ...... .... ....... ......... ........
....... .. ..",
-". ........... .... ...... .... ....... ......... ........
...... .... .",
-". ....... .... ...... .... ....... ......... ........
...... .",
-".. ...... .... ...... .... ....... ......... ........
...... .......",
-"...... ...... .... ...... .... ....... ......... ........
...... .......",
-". .... ...... .... ...... ... ....... ......... ........
....... .... .",
-".. ....... .... ....... . ....... ......... ........
........ ..",
-"................................................................................."
-};
-
-
/**
* Open the filter
*/
-static int Open( vlc_object_t *p_this )
+int Open( vlc_object_t *p_this )
{
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys;
- /* */
- if( !es_format_IsSimilar( &p_filter->fmt_in, &p_filter->fmt_out ) )
- {
+ /* Assert video in match with video out */
+ if( !es_format_IsSimilar( &p_filter->fmt_in, &p_filter->fmt_out ) ) {
msg_Err( p_filter, "Input and output format does not match" );
return VLC_EGENERIC;
}
/* Allocate structure */
- p_filter->p_sys = p_sys = malloc( sizeof( *p_sys ) );
+ p_filter->p_sys = p_sys = calloc(1, sizeof( *p_sys ) );
if( !p_sys )
return VLC_ENOMEM;
- config_ChainParse( p_filter, CFG_PREFIX, ppsz_filter_options,
- p_filter->p_cfg );
+ /* init some values */
+ p_sys->b_shuffle_rqst = true;
+ p_sys->b_change_param = true;
+ p_sys->i_mouse_drag_pce = NO_PCE;
+ p_sys->i_pointed_pce = NO_PCE;
+ p_sys->i_magnet_accuracy = 3;
- p_sys->pi_order = NULL;
+ /* Generate values of random bezier shapes */
+ p_sys->ps_bezier_pts_H = calloc( SHAPES_QTY, sizeof( point_t *) );
+ if( !p_sys->ps_bezier_pts_H )
+ {
+ free(p_filter->p_sys);
+ p_filter->p_sys = NULL;
+ return VLC_ENOMEM;
+ }
+ for (int32_t i_shape = 0; i_shape<SHAPES_QTY; i_shape++)
+ p_sys->ps_bezier_pts_H[i_shape] = puzzle_rand_bezier(7);
- atomic_init( &p_sys->change.i_rows,
- var_CreateGetIntegerCommand( p_filter, CFG_PREFIX
"rows" ) );
- atomic_init( &p_sys->change.i_cols,
- var_CreateGetIntegerCommand( p_filter, CFG_PREFIX
"cols" ) );
- atomic_init( &p_sys->change.b_blackslot,
- var_CreateGetBoolCommand( p_filter, CFG_PREFIX
"black-slot" ) );
- p_sys->change.b_uptodate = ATOMIC_FLAG_INIT;
- var_AddCallback( p_filter, CFG_PREFIX "rows", PuzzleCallback, p_sys );
- var_AddCallback( p_filter, CFG_PREFIX "cols", PuzzleCallback, p_sys );
- var_AddCallback( p_filter, CFG_PREFIX "black-slot", PuzzleCallback,
p_sys );
+ config_ChainParse( p_filter, CFG_PREFIX, ppsz_filter_options,
+ p_filter->p_cfg );
+
+ vlc_mutex_init( &p_sys->lock );
+ vlc_mutex_init( &p_sys->pce_lock );
+
+ p_sys->s_new_param.i_rows =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "rows" );
+ p_sys->s_new_param.i_cols =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "cols" );
+ p_sys->s_new_param.i_border =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "border" );
+ p_sys->s_new_param.b_preview =
+ var_CreateGetBoolCommand( p_filter, CFG_PREFIX "preview" );
+ p_sys->s_new_param.i_preview_size =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "preview-size" );
+ p_sys->s_new_param.i_shape_size =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "shape-size" );
+ p_sys->s_new_param.i_auto_shuffle_speed =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "auto-shuffle" );
+ p_sys->s_new_param.i_auto_solve_speed =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "auto-solve" );
+ p_sys->s_new_param.i_rotate =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "rotation" );
+ p_sys->s_new_param.i_mode =
+ var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "mode" );
+
+ var_AddCallback( p_filter, CFG_PREFIX "rows", puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "cols", puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "border", puzzle_Callback,
p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "preview", puzzle_Callback,
p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "preview-size",
puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "shape-size",
puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "auto-shuffle",
puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "auto-solve",
puzzle_Callback, p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "rotation", puzzle_Callback,
p_sys );
+ var_AddCallback( p_filter, CFG_PREFIX "mode", puzzle_Callback, p_sys );
p_filter->pf_video_filter = Filter;
- p_filter->pf_video_mouse = Mouse;
+ p_filter->pf_video_mouse = puzzle_mouse;
return VLC_SUCCESS;
}
@@ -171,271 +205,644 @@ static int Open( vlc_object_t *p_this )
/**
* Close the filter
*/
-static void Close( vlc_object_t *p_this )
-{
+void Close( vlc_object_t *p_this ) {
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys = p_filter->p_sys;
- var_DelCallback( p_filter, CFG_PREFIX "rows", PuzzleCallback, p_sys );
- var_DelCallback( p_filter, CFG_PREFIX "cols", PuzzleCallback, p_sys );
- var_DelCallback( p_filter, CFG_PREFIX "black-slot", PuzzleCallback,
p_sys );
-
+ var_DelCallback( p_filter, CFG_PREFIX "rows", puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "cols", puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "border", puzzle_Callback,
p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "preview", puzzle_Callback,
p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "preview-size",
puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "shape-size",
puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "auto-shuffle",
puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "auto-solve",
puzzle_Callback, p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "rotation", puzzle_Callback,
p_sys );
+ var_DelCallback( p_filter, CFG_PREFIX "mode", puzzle_Callback, p_sys );
+
+ vlc_mutex_destroy( &p_sys->lock );
+ vlc_mutex_destroy( &p_sys->pce_lock );
+
+ /* Free allocated memory */
+ puzzle_free_ps_puzzle_array ( p_filter );
+ puzzle_free_ps_pieces_shapes ( p_filter);
+ puzzle_free_ps_pieces ( p_filter );
+ free(p_sys->ps_desk_planes);
+ free(p_sys->ps_pict_planes);
free( p_sys->pi_order );
+ for (int32_t i_shape = 0; i_shape<SHAPES_QTY; i_shape++)
+ free(p_sys->ps_bezier_pts_H[i_shape]);
+ free(p_sys->ps_bezier_pts_H);
+
free( p_sys );
}
/**
* Filter a picture
*/
-static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
-{
+picture_t *Filter( filter_t *p_filter, picture_t *p_pic_in ) {
+ if( !p_pic_in || !p_filter) return NULL;
+
+ const video_format_t *p_fmt_in = &p_filter->fmt_in.video;
filter_sys_t *p_sys = p_filter->p_sys;
- picture_t *p_outpic = filter_NewPicture( p_filter );
- if( !p_outpic )
- {
- picture_Release( p_pic );
+ picture_t *p_pic_out = filter_NewPicture( p_filter );
+ if( !p_pic_out ) {
+ picture_Release( p_pic_in );
return NULL;
}
- /* */
- if( !atomic_flag_test_and_set( &p_sys->change.b_uptodate ) )
- {
- p_sys->i_rows = atomic_load( &p_sys->change.i_rows );
- p_sys->i_cols = atomic_load( &p_sys->change.i_cols );
- p_sys->b_blackslot = atomic_load( &p_sys->change.b_blackslot );
- Shuffle( p_sys );
+ int i_ret = 0;
+ p_sys->b_bake_request = false;
+
+ if ((p_sys->pi_order == NULL) || (p_sys->ps_desk_planes == NULL) ||
(p_sys->ps_pict_planes == NULL) || (p_sys->ps_puzzle_array == NULL) ||
(p_sys->ps_pieces == NULL))
+ p_sys->b_init = false;
+
+ if ((p_sys->ps_pieces_shapes == NULL) &&
p_sys->s_current_param.b_advanced &&
(p_sys->s_current_param.i_shape_size != 0))
+ p_sys->b_init = false;
+
+ /* assert initialized & allocated data match with current frame
characteristics */
+ if ( p_sys->s_allocated.i_planes != p_pic_out->i_planes)
+ p_sys->b_init = false;
+ p_sys->s_current_param.i_planes = p_pic_out->i_planes;
+ if (p_sys->ps_pict_planes != NULL) {
+ for (uint8_t i_plane = 0; i_plane <
p_sys->s_allocated.i_planes; i_plane++) {
+ if ( (p_sys->ps_pict_planes[i_plane].i_lines !=
p_pic_in->p[i_plane].i_visible_lines)
+ || (p_sys->ps_pict_planes[i_plane].i_width !=
p_pic_in->p[i_plane].i_visible_pitch / p_pic_in->p[i_plane].i_pixel_pitch)
+ || (p_sys->ps_desk_planes[i_plane].i_lines !=
p_pic_out->p[i_plane].i_visible_lines)
+ || (p_sys->ps_desk_planes[i_plane].i_width !=
p_pic_out->p[i_plane].i_visible_pitch /
p_pic_out->p[i_plane].i_pixel_pitch) )
+ p_sys->b_init = false;
+ }
}
- /* */
- const int i_rows = p_sys->i_rows;
- const int i_cols = p_sys->i_cols;
+ p_sys->s_current_param.i_pict_width = (int)
p_pic_in->p[0].i_visible_pitch / p_pic_in->p[0].i_pixel_pitch;
+ p_sys->s_current_param.i_pict_height = (int)
p_pic_in->p[0].i_visible_lines;
+ p_sys->s_current_param.i_desk_width = (int)
p_pic_out->p[0].i_visible_pitch / p_pic_out->p[0].i_pixel_pitch;
+ p_sys->s_current_param.i_desk_height = (int)
p_pic_out->p[0].i_visible_lines;
- /* Draw each piece of the puzzle at the right place */
- for( int i_plane = 0; i_plane < p_outpic->i_planes; i_plane++ )
- {
- const plane_t *p_in = &p_pic->p[i_plane];
- plane_t *p_out = &p_outpic->p[i_plane];
-
- for( int i = 0; i < i_cols * i_rows; i++ )
- {
- int i_piece_height = p_out->i_visible_lines / i_rows;
- int i_piece_width = p_out->i_visible_pitch / i_cols;
+ /* assert no mismatch between sizes */
+ if ( p_sys->s_current_param.i_pict_width !=
p_sys->s_current_param.i_desk_width
+ || p_sys->s_current_param.i_pict_height !=
p_sys->s_current_param.i_desk_height
+ || p_sys->s_current_param.i_pict_width != (int) p_fmt_in->i_width
+ || p_sys->s_current_param.i_pict_height != (int)
p_fmt_in->i_height )
+ return NULL;
- int i_col = (i % i_cols) * i_piece_width;
- int i_row = (i / i_cols) * i_piece_height;
- int i_last_row = i_row + i_piece_height;
+ vlc_mutex_lock( &p_sys->lock );
- int i_ocol = (p_sys->pi_order[i] % i_cols) * i_piece_width;
- int i_orow = (p_sys->pi_order[i] / i_cols) * i_piece_height;
+ /* check if we have to compute initial data */
+ if ( p_sys->b_change_param || p_sys->b_bake_request ||
!p_sys->b_init ) {
+ if ( p_sys->s_allocated.i_rows != p_sys->s_new_param.i_rows
+ || p_sys->s_allocated.i_cols != p_sys->s_new_param.i_cols
+ || p_sys->s_allocated.i_rotate !=
p_sys->s_new_param.i_rotate
+ || p_sys->s_allocated.i_mode != p_sys->s_new_param.i_mode
+ || p_sys->b_bake_request || !p_sys->b_init )
+ {
+ p_sys->b_bake_request = true;
+ p_sys->b_init = false;
+ p_sys->b_shuffle_rqst = true;
+ p_sys->b_shape_init = false;
+ }
- if( p_sys->b_blackslot && !p_sys->b_finished && i ==
p_sys->i_selected )
- {
- uint8_t color = ( i_plane == Y_PLANE ? 0x0 : 0x80 );
- for( int r = i_row; r < i_last_row; r++ )
- {
- memset( p_out->p_pixels + r * p_out->i_pitch + i_col,
- color, i_piece_width );
- }
- }
- else
- {
- for( int r = i_row, or = i_orow; r < i_last_row; r++,
or++ )
- {
- memcpy( p_out->p_pixels + r * p_out->i_pitch + i_col,
- p_in->p_pixels + or * p_in->i_pitch + i_ocol,
- i_piece_width );
- }
- }
+ if ( p_sys->s_current_param.i_border != p_sys->s_new_param.i_border
+ || p_sys->s_current_param.i_shape_size !=
p_sys->s_new_param.i_shape_size )
+ {
+ p_sys->b_bake_request = true;
+ p_sys->b_shape_init = false;
+ }
- /* Draw the borders of the selected slot */
- if( i_plane == 0 && !p_sys->b_blackslot &&
p_sys->i_selected == i )
- {
- memset( p_out->p_pixels + i_row * p_out->i_pitch + i_col,
- 0xff, i_piece_width );
- for( int r = i_row; r < i_last_row; r++ )
- {
- p_out->p_pixels[r * p_out->i_pitch + i_col +
0 + 0 ] = 0xff;
- p_out->p_pixels[r * p_out->i_pitch + i_col +
i_piece_width - 1 ] = 0xff;
- }
- memset( p_out->p_pixels + (i_last_row - 1) *
p_out->i_pitch + i_col,
- 0xff, i_piece_width );
- }
+ /* depending on the game selected, set associated internal flags */
+ switch ( p_sys->s_new_param.i_mode )
+ {
+ case 0: /* jigsaw puzzle */
+ p_sys->s_new_param.b_advanced = true;
+ p_sys->s_new_param.b_blackslot = false;
+ p_sys->s_new_param.b_near = false;
+ break;
+ case 1: /* sliding puzzle */
+ p_sys->s_new_param.b_advanced = false;
+ p_sys->s_new_param.b_blackslot = true;
+ p_sys->s_new_param.b_near = true;
+ break;
+ case 2: /* swap puzzle */
+ p_sys->s_new_param.b_advanced = false;
+ p_sys->s_new_param.b_blackslot = false;
+ p_sys->s_new_param.b_near = true;
+ break;
+ case 3: /* exchange puzzle */
+ p_sys->s_new_param.b_advanced = false;
+ p_sys->s_new_param.b_blackslot = false;
+ p_sys->s_new_param.b_near = false;
+ break;
}
+ p_sys->s_current_param.i_mode = p_sys->s_new_param.i_mode;
+
+ if ( p_sys->s_current_param.b_blackslot !=
p_sys->s_new_param.b_blackslot
+ && p_sys->i_selected == NO_PCE
+ && p_sys->s_current_param.b_blackslot )
+ p_sys->i_selected = 0;
+
+ if ( p_sys->s_current_param.i_auto_shuffle_speed !=
p_sys->s_new_param.i_auto_shuffle_speed )
+ p_sys->i_auto_shuffle_countdown_val =
init_countdown(p_sys->s_new_param.i_auto_shuffle_speed);
+
+ if ( p_sys->s_current_param.i_auto_solve_speed !=
p_sys->s_new_param.i_auto_solve_speed )
+ p_sys->i_auto_solve_countdown_val =
init_countdown(p_sys->s_current_param.i_auto_solve_speed);
+
+ p_sys->s_current_param.i_rows = p_sys->s_new_param.i_rows;
+ p_sys->s_current_param.i_cols = p_sys->s_new_param.i_cols;
+ p_sys->s_current_param.i_pieces_nbr =
p_sys->s_current_param.i_rows * p_sys->s_current_param.i_cols;
+ p_sys->s_current_param.b_advanced =
p_sys->s_new_param.b_advanced;
+ if (!p_sys->s_new_param.b_advanced) {
+ p_sys->s_current_param.b_blackslot =
p_sys->s_new_param.b_blackslot;
+ p_sys->s_current_param.b_near =
p_sys->s_new_param.b_near || p_sys->s_new_param.b_blackslot;
+ p_sys->s_current_param.i_border = 0;
+ p_sys->s_current_param.b_preview = false;
+ p_sys->s_current_param.i_preview_size= 0;
+ p_sys->s_current_param.i_shape_size = 0;
+ p_sys->s_current_param.i_auto_shuffle_speed = 0;
+ p_sys->s_current_param.i_auto_solve_speed = 0;
+ p_sys->s_current_param.i_rotate = 0;
+ }
+ else
+ {
+ p_sys->s_current_param.b_blackslot = false;
+ p_sys->s_current_param.b_near = false;
+ p_sys->s_current_param.i_border =
p_sys->s_new_param.i_border;
+ p_sys->s_current_param.b_preview =
p_sys->s_new_param.b_preview;
+ p_sys->s_current_param.i_preview_size =
p_sys->s_new_param.i_preview_size;
+ p_sys->s_current_param.i_shape_size =
p_sys->s_new_param.i_shape_size;
+ p_sys->s_current_param.i_auto_shuffle_speed =
p_sys->s_new_param.i_auto_shuffle_speed;
+ p_sys->s_current_param.i_auto_solve_speed =
p_sys->s_new_param.i_auto_solve_speed;
+ p_sys->s_current_param.i_rotate =
p_sys->s_new_param.i_rotate;
+ }
+ p_sys->b_change_param = false;
}
- /* Draw the 'Shuffle' button if the puzzle is finished */
- if( p_sys->b_finished )
- {
- plane_t *p_out = &p_outpic->p[Y_PLANE];
- for( int i = 0; i < SHUFFLE_HEIGHT; i++ )
- {
- for( int j = 0; j < SHUFFLE_WIDTH; j++ )
+ vlc_mutex_unlock( &p_sys->lock );
+
+ /* generate initial puzzle data when needed */
+ if ( p_sys->b_bake_request ) {
+ if (!p_sys->b_shuffle_rqst) {
+ /* here we have to keep the same position
+ * we have to save locations before generating new data
+ */
+ save_game_t *ps_save_game = puzzle_save(p_filter);
+ if (!ps_save_game)
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
+ i_ret = puzzle_bake( p_filter, p_pic_out, p_pic_in );
+ if ( i_ret != VLC_SUCCESS )
{
- if( shuffle_button[i][j] == '.' )
- p_out->p_pixels[ i * p_out->i_pitch + j ] = 0xff;
+ free(ps_save_game->ps_pieces);
+ free(ps_save_game);
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
}
+ puzzle_load( p_filter, ps_save_game);
+ free(ps_save_game->ps_pieces);
+ free(ps_save_game);
+ }
+ else {
+ i_ret = puzzle_bake( p_filter, p_pic_out, p_pic_in );
+ if ( i_ret != VLC_SUCCESS )
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
}
}
- return CopyInfoAndRelease( p_outpic, p_pic );
-}
+ /* shuffle the desk and generate pieces data */
+ if ( p_sys->b_shuffle_rqst && p_sys->b_init ) {
+ i_ret = puzzle_bake_piece ( p_filter );
+ if (i_ret != VLC_SUCCESS)
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
+ }
-static int Mouse( filter_t *p_filter, vlc_mouse_t *p_mouse,
- const vlc_mouse_t *p_old, const vlc_mouse_t *p_new )
-{
- filter_sys_t *p_sys = p_filter->p_sys;
- const video_format_t *p_fmt = &p_filter->fmt_in.video;
+ /* preset output pic */
+ if ( !p_sys->b_bake_request && !p_sys->b_shuffle_rqst &&
p_sys->b_init && !p_sys->b_finished )
+ puzzle_preset_desk_background(p_pic_out, 0, 127, 127);
+ else {
+ /* copy src to dst during init & bake process */
+ for( uint8_t i_plane = 0; i_plane < p_pic_out->i_planes;
i_plane++ )
+ memcpy( p_pic_out->p[i_plane].p_pixels,
p_pic_in->p[i_plane].p_pixels,
+ p_pic_in->p[i_plane].i_pitch * (int32_t)
p_pic_in->p[i_plane].i_visible_lines );
+ }
- /* Only take events inside the puzzle erea */
- if( p_new->i_x < 0 || p_new->i_x >= (int)p_fmt->i_width ||
- p_new->i_y < 0 || p_new->i_y >= (int)p_fmt->i_height )
- return VLC_EGENERIC;
+ vlc_mutex_lock( &p_sys->pce_lock );
- /* */
- const bool b_clicked = vlc_mouse_HasPressed( p_old, p_new,
MOUSE_BUTTON_LEFT );
+ /* manage the game, adjust locations, groups and regenerate some
corrupted data if any */
+ for (uint32_t i = 0; i < __MAX( 4, p_sys->s_allocated.i_pieces_nbr
/ 4 )
+ && ( !p_sys->b_bake_request &&
!p_sys->b_mouse_drag
+ && p_sys->b_init &&
p_sys->s_current_param.b_advanced ); i++)
+ {
+ puzzle_solve_pces_accuracy( p_filter );
+ }
- /* If the puzzle is finished, shuffle it if needed */
- if( p_sys->b_finished )
+ for (uint32_t i = 0; i < __MAX( 4, p_sys->s_allocated.i_pieces_nbr
/ 4 )
+ && ( !p_sys->b_bake_request &&
!p_sys->b_mouse_drag
+ && p_sys->b_init &&
p_sys->s_current_param.b_advanced ); i++)
{
- if( b_clicked &&
- p_new->i_x < SHUFFLE_WIDTH && p_new->i_y < SHUFFLE_HEIGHT )
- {
- atomic_flag_clear( &p_sys->change.b_uptodate );
- return VLC_EGENERIC;
- }
- else
- {
- /* This is the only case where we can forward the mouse */
- *p_mouse = *p_new;
- return VLC_SUCCESS;
- }
+ puzzle_solve_pces_group( p_filter );
}
- if( !b_clicked )
- return VLC_EGENERIC;
- /* */
- const int i_pos_x = p_new->i_x * p_sys->i_cols / p_fmt->i_width;
- const int i_pos_y = p_new->i_y * p_sys->i_rows / p_fmt->i_height;
- const int i_pos = i_pos_y * p_sys->i_cols + i_pos_x;
+ if ( !p_sys->b_bake_request && !p_sys->b_mouse_drag && p_sys->b_init
+ && p_sys->s_current_param.b_advanced )
+ puzzle_count_pce_group( p_filter);
+ if ( !p_sys->b_bake_request && !p_sys->b_mouse_drag && p_sys->b_init
+ && p_sys->s_current_param.b_advanced ) {
+ i_ret = puzzle_sort_layers( p_filter);
+ if (i_ret != VLC_SUCCESS)
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
+ }
- if( p_sys->i_selected == -1 )
+ for (uint32_t i = 0; i < __MAX( 4, p_sys->s_allocated.i_pieces_nbr
/ 24 )
+ && ( !p_sys->b_bake_request &&
!p_sys->b_mouse_drag
+ && p_sys->b_init &&
p_sys->s_current_param.b_advanced ); i++)
{
- p_sys->i_selected = i_pos;
+ p_sys->i_calc_corn_loop++;
+ p_sys->i_calc_corn_loop %= p_sys->s_allocated.i_pieces_nbr;
+ puzzle_calculate_corners( p_filter, p_sys->i_calc_corn_loop );
}
- else if( p_sys->i_selected == i_pos && !p_sys->b_blackslot )
+
+ /* computer moves some piece depending on auto_solve and
auto_shuffle param */
+ if ( !p_sys->b_bake_request && !p_sys->b_mouse_drag && p_sys->b_init
+ && p_sys->ps_puzzle_array != NULL &&
p_sys->s_current_param.b_advanced )
{
- p_sys->i_selected = -1;
+ puzzle_auto_shuffle( p_filter );
+ puzzle_auto_solve( p_filter );
}
- else if( ( p_sys->i_selected == i_pos + 1 &&
p_sys->i_selected%p_sys->i_cols != 0 )
- || ( p_sys->i_selected == i_pos - 1 && i_pos % p_sys->i_cols
!= 0 )
- || p_sys->i_selected == i_pos + p_sys->i_cols
- || p_sys->i_selected == i_pos - p_sys->i_cols )
- {
- /* Swap two pieces */
- int a = p_sys->pi_order[ p_sys->i_selected ];
- p_sys->pi_order[ p_sys->i_selected ] = p_sys->pi_order[ i_pos ];
- p_sys->pi_order[ i_pos ] = a;
- p_sys->i_selected = p_sys->b_blackslot ? i_pos : -1;
- p_sys->b_finished = IsFinished( p_sys );
+ vlc_mutex_unlock( &p_sys->pce_lock );
+
+ /* draw output pic */
+ if ( !p_sys->b_bake_request && p_sys->b_init &&
p_sys->ps_puzzle_array != NULL ) {
+
+ puzzle_draw_borders(p_filter, p_pic_in, p_pic_out);
+
+ p_sys->i_pointed_pce = NO_PCE;
+ puzzle_draw_pieces(p_filter, p_pic_in, p_pic_out);
+
+ /* when puzzle_draw_pieces() has not updated p_sys->i_pointed_pce,
+ * use puzzle_find_piece to define the piece pointed by the mouse
+ */
+ if (p_sys->i_pointed_pce == NO_PCE)
+ p_sys->i_mouse_drag_pce = puzzle_find_piece( p_filter,
p_sys->i_mouse_x, p_sys->i_mouse_y, -1);
+ else
+ p_sys->i_mouse_drag_pce = p_sys->i_pointed_pce;
+
+ if (p_sys->s_current_param.b_preview )
+ puzzle_draw_preview(p_filter, p_pic_in, p_pic_out);
+
+ /* highlight the selected piece when not playing jigsaw mode */
+ if ( p_sys->i_selected != NO_PCE &&
!p_sys->s_current_param.b_blackslot
+ && !p_sys->s_current_param.b_advanced )
+ {
+ int32_t c = (p_sys->i_selected % p_sys->s_allocated.i_cols);
+ int32_t r = (p_sys->i_selected / p_sys->s_allocated.i_cols);
+
+ puzzle_draw_rectangle(p_pic_out,
+ p_sys->ps_puzzle_array[r][c][0].i_x,
+ p_sys->ps_puzzle_array[r][c][0].i_y,
+ p_sys->ps_puzzle_array[r][c][0].i_width,
+ p_sys->ps_puzzle_array[r][c][0].i_lines,
+ 255, 127, 127);
+ }
+
+ /* draw the blackslot when playing sliding puzzle mode */
+ if ( p_sys->i_selected != NO_PCE &&
p_sys->s_current_param.b_blackslot
+ && !p_sys->s_current_param.b_advanced )
+ {
+ int32_t c = (p_sys->i_selected % p_sys->s_allocated.i_cols);
+ int32_t r = (p_sys->i_selected / p_sys->s_allocated.i_cols);
+
+ puzzle_fill_rectangle(p_pic_out,
+ p_sys->ps_puzzle_array[r][c][0].i_x,
+ p_sys->ps_puzzle_array[r][c][0].i_y,
+ p_sys->ps_puzzle_array[r][c][0].i_width,
+ p_sys->ps_puzzle_array[r][c][0].i_lines,
+ 0, 127, 127);
+ }
+
+ /* Draw the 'puzzle_shuffle' button if the puzzle is finished */
+ if ( p_sys->b_finished )
+ puzzle_draw_sign(p_pic_out, 0, 0, SHUFFLE_WIDTH,
SHUFFLE_LINES, ppsz_shuffle_button, false);
+
+ /* draw an arrow at mouse pointer to indicate current action
(rotation...) */
+ if ((p_sys->i_mouse_drag_pce != NO_PCE) && !p_sys->b_mouse_drag
+ && !p_sys->b_finished &&
p_sys->s_current_param.b_advanced )
+ {
+ vlc_mutex_lock( &p_sys->pce_lock );
+
+ int32_t i_delta_x;
+
+ if (p_sys->s_current_param.i_rotate != 3)
+ i_delta_x = 0;
+ else if (
(p_sys->ps_pieces[p_sys->i_mouse_drag_pce].i_actual_angle & 1) == 0)
+ i_delta_x = p_sys->ps_desk_planes[0].i_pce_max_width / 6;
+ else
+ i_delta_x = p_sys->ps_desk_planes[0].i_pce_max_lines / 6;
+
+ if (p_sys->s_current_param.i_rotate == 0)
+ p_sys->i_mouse_action = 0;
+ else if (p_sys->s_current_param.i_rotate == 1)
+ p_sys->i_mouse_action = 2;
+ else if ( p_sys->i_mouse_x >= (
p_sys->ps_pieces[p_sys->i_mouse_drag_pce].i_center_x + i_delta_x) )
+ p_sys->i_mouse_action = -1; /* rotate counterclockwise */
+ else if ( p_sys->i_mouse_x <= (
p_sys->ps_pieces[p_sys->i_mouse_drag_pce].i_center_x - i_delta_x) )
+ p_sys->i_mouse_action = +1;
+ else
+ p_sys->i_mouse_action = 4; /* center click: only
mirror */
+
+ if ( p_sys->i_mouse_action == +1 )
+ puzzle_draw_sign(p_pic_out, p_sys->i_mouse_x - ARROW_WIDTH,
+ p_sys->i_mouse_y, ARROW_WIDTH,
ARROW_LINES, ppsz_rot_arrow_sign, false);
+ else if ( p_sys->i_mouse_action == -1 )
+ puzzle_draw_sign(p_pic_out, p_sys->i_mouse_x - ARROW_WIDTH,
+ p_sys->i_mouse_y, ARROW_WIDTH,
ARROW_LINES, ppsz_rot_arrow_sign, true);
+ else if ( p_sys->i_mouse_action == 4 )
+ puzzle_draw_sign(p_pic_out, p_sys->i_mouse_x - ARROW_WIDTH,
+ p_sys->i_mouse_y, ARROW_WIDTH,
ARROW_LINES, ppsz_mir_arrow_sign, false);
+
+ vlc_mutex_unlock( &p_sys->pce_lock );
+ }
}
- return VLC_EGENERIC;
+
+ return CopyInfoAndRelease( p_pic_out, p_pic_in );
}
/*****************************************************************************
* Misc stuff...
*****************************************************************************/
-static int PuzzleCallback( vlc_object_t *p_this, char const *psz_var,
+int puzzle_Callback( vlc_object_t *p_this, char const *psz_var,
vlc_value_t oldval, vlc_value_t newval,
void *p_data )
{
VLC_UNUSED(p_this); VLC_UNUSED(oldval);
- filter_sys_t *p_sys = p_data;
+ filter_sys_t *p_sys = (filter_sys_t *)p_data;
+
+ vlc_mutex_lock( &p_sys->lock );
+ if( !strcmp( psz_var, CFG_PREFIX "rows" ) ) {
+ p_sys->s_new_param.i_rows = __MAX( 1, newval.i_int );
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "cols" ) ) {
+ p_sys->s_new_param.i_cols = __MAX( 1, newval.i_int );
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "border" ) ) {
+ p_sys->s_new_param.i_border = __MAX( 0, newval.i_int );
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "preview" ) ) {
+ p_sys->s_new_param.b_preview = newval.b_bool;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "preview-size" ) ) {
+ p_sys->s_new_param.i_preview_size = newval.i_int;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "shape-size" ) ) {
+ p_sys->s_new_param.i_shape_size = newval.i_int;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "auto-shuffle" ) ) {
+ p_sys->s_new_param.i_auto_shuffle_speed = newval.i_int;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "auto-solve" ) ) {
+ p_sys->s_new_param.i_auto_solve_speed = newval.i_int;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "rotation" ) ) {
+ p_sys->s_new_param.i_rotate = newval.i_int;
+ }
+ else if( !strcmp( psz_var, CFG_PREFIX "mode" ) ) {
+ p_sys->s_new_param.i_mode = newval.i_int;
+ }
- if( !strcmp( psz_var, CFG_PREFIX "rows" ) )
- atomic_store( &p_sys->change.i_rows, __MAX( 2, newval.i_int ) );
- else if( !strcmp( psz_var, CFG_PREFIX "cols" ) )
- atomic_store( &p_sys->change.i_cols, __MAX( 2, newval.i_int ) );
- else if( !strcmp( psz_var, CFG_PREFIX "black-slot" ) )
- atomic_store( &p_sys->change.b_blackslot, newval.b_bool );
- atomic_flag_clear( &p_sys->change.b_uptodate );
+ p_sys->b_change_param = true;
+ vlc_mutex_unlock( &p_sys->lock );
return VLC_SUCCESS;
}
-static bool IsFinished( filter_sys_t *p_sys )
+/* mouse callback */
+int puzzle_mouse( filter_t *p_filter, vlc_mouse_t *p_mouse,
+ const vlc_mouse_t *p_old, const vlc_mouse_t *p_new )
{
- for( int i = 0; i < p_sys->i_cols * p_sys->i_rows; i++ )
- {
- if( i != p_sys->pi_order[i] )
- return false;
- }
- return true;
-}
+ filter_sys_t *p_sys = p_filter->p_sys;
+ const video_format_t *p_fmt_in = &p_filter->fmt_in.video;
-static bool IsValid( filter_sys_t *p_sys )
-{
- const int i_count = p_sys->i_cols * p_sys->i_rows;
+ /* Only take events inside the puzzle area */
+ if( p_new->i_x < 0 || p_new->i_x >= (int)p_fmt_in->i_width ||
+ p_new->i_y < 0 || p_new->i_y >= (int)p_fmt_in->i_height )
+ return VLC_EGENERIC;
- if( !p_sys->b_blackslot )
- return true;
+ if (! p_sys->b_init || p_sys->b_change_param) {
+ *p_mouse = *p_new;
+ return VLC_SUCCESS;
+ }
- int d = 0;
- for( int i = 0; i < i_count; i++ )
- {
- if( p_sys->pi_order[i] == i_count - 1 )
+ p_sys->i_mouse_x = p_new->i_x;
+ p_sys->i_mouse_y = p_new->i_y;
+
+ /* If the puzzle is finished, shuffle it if needed */
+ if( p_sys->b_finished ) {
+ p_sys->b_mouse_drag = false;
+ p_sys->b_mouse_mvt = false;
+ if( vlc_mouse_HasPressed( p_old, p_new, MOUSE_BUTTON_LEFT ) &&
+ p_new->i_x < SHUFFLE_WIDTH && p_new->i_y < SHUFFLE_LINES )
{
- d += i / p_sys->i_cols + 1;
- continue;
+ p_sys->b_shuffle_rqst = true;
+ return VLC_EGENERIC;
}
- for( int j = i+1; j < i_count; j++ )
+ else
{
- if( p_sys->pi_order[j] == i_count - 1 )
- continue;
- if( p_sys->pi_order[i] > p_sys->pi_order[j] )
- d++;
+ /* otherwise we can forward the mouse */
+ *p_mouse = *p_new;
+ return VLC_SUCCESS;
}
}
- return (d%2) == 0;
-}
-static void Shuffle( filter_sys_t *p_sys )
-{
- const unsigned i_count = p_sys->i_cols * p_sys->i_rows;
+ if ( !p_sys->s_current_param.b_advanced ) {
+ /* "square" game mode (sliding puzzle, swap...) */
+ const bool b_clicked = vlc_mouse_HasPressed( p_old, p_new,
MOUSE_BUTTON_LEFT );
- free( p_sys->pi_order );
+ if( b_clicked )
+ {
+ /* */
+ const int32_t i_border_width = p_fmt_in->i_width *
p_sys->s_current_param.i_border / 100 / 2;
+ const int32_t i_border_height = p_fmt_in->i_height *
p_sys->s_current_param.i_border / 100 / 2;
+ const int32_t i_pos_x = (p_new->i_x - i_border_width) *
p_sys->s_allocated.i_cols / (p_fmt_in->i_width - 2*i_border_width);
+ const int32_t i_pos_y = (p_new->i_y - i_border_height) *
p_sys->s_allocated.i_rows / (p_fmt_in->i_height - 2*i_border_height);
+
+ const int32_t i_pos = i_pos_y * p_sys->s_allocated.i_cols +
i_pos_x;
+ p_sys->i_mouse_drag_pce = i_pos;
- p_sys->pi_order = calloc( i_count, sizeof(*p_sys->pi_order) );
- do
+ /* do not take into account if border clicked */
+ if ((p_new->i_x <= i_border_width) || (p_new->i_y <=
i_border_height) || (p_new->i_x >= (int) p_fmt_in->i_width -
i_border_width) || (p_new->i_y >= (int) p_fmt_in->i_height -
i_border_height ) )
+ {
+ *p_mouse = *p_new;
+ return VLC_SUCCESS;
+ }
+ else if( p_sys->i_selected == NO_PCE )
+ p_sys->i_selected = i_pos;
+ else if( p_sys->i_selected == i_pos &&
!p_sys->s_current_param.b_blackslot )
+ p_sys->i_selected = -1;
+ else if( ( p_sys->i_selected == i_pos + 1 &&
p_sys->i_selected%p_sys->s_allocated.i_cols != 0 )
+ || ( p_sys->i_selected == i_pos - 1 && i_pos %
p_sys->s_allocated.i_cols != 0 )
+ || p_sys->i_selected == i_pos + p_sys->s_allocated.i_cols
+ || p_sys->i_selected == i_pos - p_sys->s_allocated.i_cols
+ || !p_sys->s_current_param.b_near )
+
+ {
+ /* Swap two pieces */
+ int32_t a = p_sys->pi_order[ p_sys->i_selected ];
+ p_sys->pi_order[ p_sys->i_selected ] = p_sys->pi_order[
i_pos ];
+ p_sys->pi_order[ i_pos ] = a;
+
+ /* regen piece location from updated pi_order */
+ if ( p_sys->ps_pieces != NULL && p_sys->pi_order != NULL )
+ {
+ int32_t i = 0;
+ for (int32_t row = 0; row <
p_sys->s_allocated.i_rows; row++) {
+ for (int32_t col = 0; col <
p_sys->s_allocated.i_cols; col++) {
+ int32_t orow = p_sys->pi_order[i] /
(p_sys->s_allocated.i_cols);
+ int32_t ocol = p_sys->pi_order[i] %
(p_sys->s_allocated.i_cols);
+
+ p_sys->ps_pieces[i].i_original_row = orow;
+ p_sys->ps_pieces[i].i_original_col = ocol;
+ p_sys->ps_pieces[i].i_top_shape = 0;
+ p_sys->ps_pieces[i].i_btm_shape = 0;
+ p_sys->ps_pieces[i].i_right_shape = 0;
+ p_sys->ps_pieces[i].i_left_shape = 0;
+ p_sys->ps_pieces[i].i_actual_angle = 0;
+ p_sys->ps_pieces[i].i_actual_mirror = +1;
+ p_sys->ps_pieces[i].b_overlap = false;
+ p_sys->ps_pieces[i].b_finished = false;
+ p_sys->ps_pieces[i].i_group_ID = i;
+
+ for (uint8_t i_plane = 0; i_plane <
p_sys->s_allocated.i_planes; i_plane++) {
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_width =
p_sys->ps_puzzle_array[row][col][i_plane].i_width;
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_lines =
p_sys->ps_puzzle_array[row][col][i_plane].i_lines;
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_original_x =
p_sys->ps_puzzle_array[orow][ocol][i_plane].i_x;
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_original_y =
p_sys->ps_puzzle_array[orow][ocol][i_plane].i_y;
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_actual_x =
p_sys->ps_puzzle_array[row][col][i_plane].i_x;
+ p_sys->ps_pieces[i].ps_piece_in_plane[i_plane].i_actual_y =
p_sys->ps_puzzle_array[row][col][i_plane].i_y;
+ }
+ i++;
+ }
+ }
+ }
+
+ p_sys->i_selected = p_sys->s_current_param.b_blackslot
? i_pos : NO_PCE;
+ p_sys->b_finished = puzzle_is_finished( p_sys,
p_sys->pi_order );
+ }
+ }
+ }
+ else /* jigsaw puzzle mode */
{
- for( unsigned i = 0; i < i_count; i++ )
- p_sys->pi_order[i] = -1;
+ if ((p_sys->ps_desk_planes == NULL) || (p_sys->ps_pict_planes
== NULL) || (p_sys->ps_puzzle_array == NULL) || (p_sys->ps_pieces ==
NULL)) {
+ *p_mouse = *p_new;
+ return VLC_SUCCESS;
+ }
- for( unsigned c = 0; c < i_count; )
+ if( vlc_mouse_HasPressed( p_old, p_new, MOUSE_BUTTON_LEFT ) )
{
- unsigned i = ((unsigned)vlc_mrand48()) % i_count;
- if( p_sys->pi_order[i] == -1 )
- p_sys->pi_order[i] = c++;
+
+ vlc_mutex_lock( &p_sys->pce_lock );
+
+ if (p_sys->i_mouse_drag_pce != NO_PCE) {
+ int i_ret = puzzle_piece_foreground( p_filter,
p_sys->i_mouse_drag_pce);
+ if (i_ret != VLC_SUCCESS)
+ return i_ret;
+ p_sys->i_mouse_drag_pce = 0;
+
+ uint32_t i_group_ID = p_sys->ps_pieces[0].i_group_ID;
+ for (uint32_t i = 0; i <
p_sys->s_allocated.i_pieces_nbr; i++) {
+ if ( i_group_ID == p_sys->ps_pieces[i].i_group_ID ) {
+ p_sys->ps_pieces[i].b_finished = false;
+ }
+ else {
+ break;
+ }
+ }
+
+ p_sys->b_mouse_drag = true;
+ p_sys->b_mouse_mvt = false;
+ }
+ else {
+ /* player click an empty area then search a piece which is
overlapping another one and place it here */
+ p_sys->b_mouse_drag = false;
+ for (uint32_t i = 0; i <
p_sys->s_allocated.i_pieces_nbr; i++)
+ if ( p_sys->ps_pieces[i].b_overlap ) {
+ puzzle_move_group( p_filter, i, p_new->i_x -
p_sys->ps_pieces[i].i_center_x, p_new->i_y -
p_sys->ps_pieces[i].i_center_y );
+ p_sys->ps_pieces[i].b_overlap = false;
+ break;
+ }
+ p_sys->b_mouse_drag = false;
+ }
+
+ vlc_mutex_unlock( &p_sys->pce_lock );
+
}
- p_sys->b_finished = IsFinished( p_sys );
+ else if( vlc_mouse_HasReleased( p_old, p_new, MOUSE_BUTTON_LEFT ) )
+ {
+ if ( !p_sys->b_mouse_mvt && p_sys->b_mouse_drag ) {
+ /* piece clicked without any mouse mvt => rotate it or
mirror */
+ if ( p_sys->s_current_param.i_rotate != 0) {
+ vlc_mutex_lock( &p_sys->pce_lock );
- } while( p_sys->b_finished || !IsValid( p_sys ) );
+ uint32_t i_group_ID = p_sys->ps_pieces[0].i_group_ID;
- if( p_sys->b_blackslot )
- {
- for( unsigned i = 0; i < i_count; i++ )
+ for (uint32_t i = 0; i <
p_sys->s_allocated.i_pieces_nbr; i++)
+ if ( i_group_ID == p_sys->ps_pieces[i].i_group_ID )
+ puzzle_rotate_pce( p_filter, i,
p_sys->i_mouse_action, p_sys->ps_pieces[0].i_center_x,
p_sys->ps_pieces[0].i_center_y, p_sys->i_mouse_action != 4 ? true : false );
+
+ vlc_mutex_unlock( &p_sys->pce_lock );
+ }
+ }
+ p_sys->b_mouse_drag = false;
+ p_sys->b_mouse_mvt = false;
+ }
+ else /* no action on left button */
{
- if( p_sys->pi_order[i] == (int)i_count - 1 )
+ /* check if the mouse is in the preview area */
+ switch ( p_sys->i_preview_pos )
{
- p_sys->i_selected = i;
+ case 0:
+ if ( p_new->i_x < (int)p_fmt_in->i_width / 2 &&
p_new->i_y < (int)p_fmt_in->i_height / 2 )
+ p_sys->i_preview_pos++;
+ break;
+ case 1:
+ if ( p_new->i_x > (int)p_fmt_in->i_width / 2 &&
p_new->i_y < (int)p_fmt_in->i_height / 2 )
+ p_sys->i_preview_pos++;
+ break;
+ case 2:
+ if ( p_new->i_x > (int)p_fmt_in->i_width / 2 &&
p_new->i_y > (int)p_fmt_in->i_height / 2 )
+ p_sys->i_preview_pos++;
+ break;
+ case 3:
+ if ( p_new->i_x < (int)p_fmt_in->i_width / 2 &&
p_new->i_y > (int)p_fmt_in->i_height / 2 )
+ p_sys->i_preview_pos++;
break;
}
+ p_sys->i_preview_pos %= 4;
+
+ if ( !vlc_mouse_IsLeftPressed( p_new ) )
+ p_sys->b_mouse_drag = false;
+
+ int i_dx, i_dy;
+ vlc_mouse_GetMotion( &i_dx, &i_dy, p_old, p_new );
+ if ( i_dx != 0 || i_dy != 0 )
+ p_sys->b_mouse_mvt = true;
+
+ if (p_sys->b_mouse_drag) {
+ if ( ( p_new->i_x <= 0 ) || ( p_new->i_y <= 0 ) || (
p_new->i_x >= (int) p_fmt_in->i_width )
+ || ( p_new->i_y >= (int) p_fmt_in->i_height ) )
+ {
+ /* if the mouse is outside the window, stop moving
the piece/group */
+ p_sys->b_mouse_drag = false;
+ p_sys->b_mouse_mvt = true;
+ }
+ else if ( i_dx != 0 || i_dy != 0 )
+ {
+ vlc_mutex_lock( &p_sys->pce_lock );
+
+ puzzle_move_group( p_filter,
p_sys->i_mouse_drag_pce, i_dx, i_dy);
+
+ vlc_mutex_unlock( &p_sys->pce_lock );
+ }
+ }
}
}
- else
- {
- p_sys->i_selected = -1;
- }
+ return VLC_EGENERIC;
}
diff --git a/modules/video_filter/puzzle.h b/modules/video_filter/puzzle.h
new file mode 100644
index 0000000..f4638b1
--- /dev/null
+++ b/modules/video_filter/puzzle.h
@@ -0,0 +1,78 @@
+/*****************************************************************************
+ * puzzle.h : Puzzle game
+
*****************************************************************************
+ * Copyright (C) 2005-2009 VLC authors and VideoLAN
+ * Copyright (C) 2013 Vianney Boyer
+ * $Id$
+ *
+ * Authors: Vianney Boyer <vlcvboyer -at- gmail -dot- com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+
*****************************************************************************/
+
+#ifndef VLC_PUZZLE_H
+#define VLC_PUZZLE_H 1
+
+#include "puzzle_mgt.h"
+
+struct filter_sys_t {
+ bool b_init;
+ bool b_bake_request;
+ bool b_shape_init;
+ bool b_change_param;
+ bool b_finished;
+ bool b_shuffle_rqst;
+ bool b_mouse_drag;
+ bool b_mouse_mvt;
+
+ param_t s_allocated;
+ param_t s_current_param;
+ param_t s_new_param;
+
+ uint32_t i_done_count, i_tmp_done_count;
+
+ int32_t i_mouse_drag_pce;
+ int32_t i_mouse_x, i_mouse_y;
+ int16_t i_pointed_pce;
+ int8_t i_mouse_action;
+
+ uint32_t i_solve_acc_loop, i_solve_grp_loop, i_calc_corn_loop;
+ int32_t i_magnet_accuracy;
+ int32_t *pi_group_qty;
+
+ int32_t *pi_order; /* array which contains final
pieces location (used in BASIC GAME MODE) */
+ puzzle_array_t ***ps_puzzle_array; /* array [row][col][plane]
preset of location & size of each piece in the original image */
+ piece_shape_t **ps_pieces_shapes; /* array [each piece type
(PCE_TYPE_NBR * negative * 4: top...)][each plane] of piece
definition */
+ piece_t *ps_pieces; /* list [piece] of pieces data. */
+ piece_t *ps_pieces_tmp; /* used when sorting layers */
+
+ puzzle_plane_t *ps_desk_planes;
+ puzzle_plane_t *ps_pict_planes;
+
+ uint8_t i_preview_pos;
+ int32_t i_selected;
+
+ vlc_mutex_t lock, pce_lock;
+
+ int32_t i_auto_shuffle_countdown_val, i_auto_solve_countdown_val;
+
+ point_t **ps_bezier_pts_H;
+};
+
+picture_t *Filter( filter_t *, picture_t * );
+int puzzle_Callback( vlc_object_t *, char const *, vlc_value_t,
vlc_value_t, void * );
+int puzzle_mouse( filter_t *, vlc_mouse_t *, const vlc_mouse_t *, const
vlc_mouse_t * );
+
+#endif
--
1.7.9.5
Le 15/04/2013 18:08, Denis Charmet a écrit :
> Le lundi 15 avril 2013 à 02:17:47, Vianney Boyer a écrit :
>> + /* Generate values of random bezier shapes */
>> + p_sys->ps_bezier_pts_H = calloc( SHAPES_QTY, sizeof( point_t *) );
>> + if( !p_sys->ps_bezier_pts_H )
>> + return VLC_ENOMEM;
> Leak
>> + for (int32_t i_shape = 0; i_shape<SHAPES_QTY; i_shape++)
>> + p_sys->ps_bezier_pts_H[i_shape] = puzzle_rand_bezier(7);
>>
> Regards,
>
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