[vlc-devel] [PATCH] New 3D OpenGL audio spectrum visualization.

Adrien Maglo magsoft at videolan.org
Mon Jul 29 11:42:13 CEST 2013


---
 NEWS                               |   3 +
 configure.ac                       |  10 +
 modules/LIST                       |   1 +
 modules/visualization/Modules.am   |   2 +
 modules/visualization/glspectrum.c | 545 +++++++++++++++++++++++++++++++++++++
 src/audio_output/filters.c         |   3 +-
 src/audio_output/output.c          |   7 +
 7 files changed, 570 insertions(+), 1 deletion(-)
 create mode 100644 modules/visualization/glspectrum.c

diff --git a/NEWS b/NEWS
index 735fc9d..3f637a8 100644
--- a/NEWS
+++ b/NEWS
@@ -8,6 +8,9 @@ Access:
 Video Output:
  * Direct rendering and filtering for VDPAU hardware acceleration
 
+Visualizations:
+ * Add a 3D OpenGL spectrum visualization.
+
 Removed modules:
  * ios video output: use ios2
 
diff --git a/configure.ac b/configure.ac
index eb712fdd..133bbdf 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3933,6 +3933,16 @@ AS_IF([test "${enable_atmo}" != no], [
   ])
 ])
 
+dnl
+dnl  glSpectrum
+dnl
+AC_ARG_ENABLE(glspectrum,
+  [  --enable-glspectrum    3D OpenGL spectrum visualization (default auto)])
+if test "${enable_glspectrum}" != "no" && test "${have_gl}" = "yes"
+then
+    VLC_ADD_PLUGIN([glspectrum])
+    VLC_ADD_LIBS([glspectrum],[$GL_LIBS])
+fi
 
 EXTEND_HELP_STRING([Service Discovery plugins:])
 dnl
diff --git a/modules/LIST b/modules/LIST
index abd3d26..47ed7ac 100644
--- a/modules/LIST
+++ b/modules/LIST
@@ -140,6 +140,7 @@ $Id$
  * gles1: OpenGL ES video output using the generic OpenGL provider
  * gles2: OpenGL ES2 video output using the generic OpenGL provider
  * globalhotkeys: module to catch hotkeys when application doesn't have the focus
+ * glspectrum: 3D OpenGL spectrum visualization
  * glwin32: a opengl provider using DirectX OpenGL
  * glx: GLX extension for OpenGL
  * gme: old console games music playback using Game Music Emu
diff --git a/modules/visualization/Modules.am b/modules/visualization/Modules.am
index af03750..cdd2119 100644
--- a/modules/visualization/Modules.am
+++ b/modules/visualization/Modules.am
@@ -10,3 +10,5 @@ libvisual_plugin_la_LIBADD = $(AM_LIBADD) $(LIBM)
 libvlc_LTLIBRARIES += libvisual_plugin.la
 
 SOURCES_vsxu = vsxu.cpp cyclic_buffer.h
+
+SOURCES_glspectrum = glspectrum.c visual/fft.c visual/fft.h
diff --git a/modules/visualization/glspectrum.c b/modules/visualization/glspectrum.c
new file mode 100644
index 0000000..bd41ee2
--- /dev/null
+++ b/modules/visualization/glspectrum.c
@@ -0,0 +1,545 @@
+/*****************************************************************************
+ * glspectrum.c: spectrum visualization module based on OpenGL
+ *****************************************************************************
+ * Copyright © 2009-2013 VLC authors and VideoLAN
+ *
+ * Authors: Adrien Maglo <magsoft at videolan.org>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <assert.h>
+
+#include <vlc_common.h>
+#include <vlc_plugin.h>
+#include <vlc_aout.h>
+#include <vlc_vout.h>
+#include <vlc_vout_wrapper.h>
+#include <vlc_opengl.h>
+#include <vlc_filter.h>
+#include <vlc_rand.h>
+
+#include <GL/gl.h>
+
+#include <math.h>
+
+#include "visual/fft.h"
+
+
+/*****************************************************************************
+ * Module descriptor
+ *****************************************************************************/
+static int Open(vlc_object_t *);
+static void Close(vlc_object_t *);
+
+#define WIDTH_TEXT N_("Video width")
+#define WIDTH_LONGTEXT N_("The width of the visualization window, in pixels.")
+
+#define HEIGHT_TEXT N_("Video height")
+#define HEIGHT_LONGTEXT N_("The height of the visualization window, in pixels.")
+
+vlc_module_begin()
+    set_shortname(N_("glSpectrum"))
+    set_description(N_("3D OpenGL spectrum visualization"))
+    set_capability("visualization", 0)
+    set_category(CAT_AUDIO)
+    set_subcategory(SUBCAT_AUDIO_VISUAL)
+
+    add_integer("glspectrum-width", 400, WIDTH_TEXT, WIDTH_LONGTEXT, false)
+    add_integer("glspectrum-height", 300, HEIGHT_TEXT, HEIGHT_LONGTEXT, false)
+
+    add_shortcut("glspectrum")
+    set_callbacks(Open, Close)
+vlc_module_end()
+
+
+/*****************************************************************************
+ * Local prototypes
+ *****************************************************************************/
+struct filter_sys_t
+{
+    vlc_thread_t thread;
+    vlc_sem_t    ready;
+    bool         b_error;
+
+    /* Audio data */
+    unsigned i_channels;
+    block_fifo_t    *fifo;
+    unsigned i_prev_nb_samples;
+    int16_t *p_prev_s16_buff;
+
+    /* Opengl */
+    vout_thread_t  *p_vout;
+    vout_display_t *p_vd;
+
+    float f_rotationAngle;
+    float f_rotationIncrement;
+
+    /* Window size */
+    int i_width;
+    int i_height;
+};
+
+
+static block_t *DoWork(filter_t *, block_t *);
+static void *Thread(void *);
+
+#define SPECTRUM_WIDTH 4.0
+#define NB_BANDS 20
+#define ROTATION_INCREMENT 0.1
+#define BAR_DECREMENT 0.075
+#define ROTATION_MAX 20
+
+const GLfloat lightZeroColor[] = {1.0f, 1.0f, 1.0f, 1.0f};
+const GLfloat lightZeroPosition[] = {0.0f, 3.0f, 10.0f, 0.0f};
+
+/**
+ * Open the module.
+ * @param p_this: the filter object
+ * @return VLC_SUCCESS or vlc error codes
+ */
+static int Open(vlc_object_t * p_this)
+{
+    filter_t *p_filter = (filter_t *)p_this;
+    filter_sys_t *p_sys;
+
+    p_sys = p_filter->p_sys = (filter_sys_t*)malloc(sizeof(*p_sys));
+    if (p_sys == NULL)
+        return VLC_ENOMEM;
+
+    /* Create the object for the thread */
+    vlc_sem_init(&p_sys->ready, 0);
+    p_sys->b_error = false;
+    p_sys->i_width = var_InheritInteger(p_filter, "glspectrum-width");
+    p_sys->i_height = var_InheritInteger(p_filter, "glspectrum-height");
+    p_sys->i_channels = aout_FormatNbChannels(&p_filter->fmt_in.audio);
+    p_sys->p_prev_s16_buff = NULL;
+
+    p_sys->f_rotationAngle = 0;
+    p_sys->f_rotationIncrement = ROTATION_INCREMENT;
+
+    /* Create the FIFO for the audio data. */
+    p_sys->fifo = block_FifoNew();
+    if (p_sys->fifo == NULL)
+        goto error;
+
+    /* Create the thread */
+    if (vlc_clone(&p_sys->thread, Thread, p_filter,
+                  VLC_THREAD_PRIORITY_VIDEO))
+        goto error;
+
+    /* Wait for the displaying thread to be ready. */
+    vlc_sem_wait(&p_sys->ready);
+    if (p_sys->b_error)
+    {
+        vlc_join(p_sys->thread, NULL);
+        goto error;
+    }
+
+    p_filter->fmt_in.audio.i_format = VLC_CODEC_FL32;
+    p_filter->fmt_out.audio = p_filter->fmt_in.audio;
+    p_filter->pf_audio_filter = DoWork;
+
+    return VLC_SUCCESS;
+
+error:
+    vlc_sem_destroy(&p_sys->ready);
+    free(p_sys);
+    return VLC_EGENERIC;
+}
+
+
+/**
+ * Close the module.
+ * @param p_this: the filter object
+ */
+static void Close(vlc_object_t *p_this)
+{
+    filter_t *p_filter = (filter_t *)p_this;
+    filter_sys_t *p_sys = p_filter->p_sys;
+
+    /* Terminate the thread. */
+    vlc_cancel(p_sys->thread);
+    vlc_join(p_sys->thread, NULL);
+
+    /* Free the ressources */
+    vout_DeleteDisplay(p_sys->p_vd, NULL);
+    vlc_object_release(p_sys->p_vout);
+
+    block_FifoRelease(p_sys->fifo);
+    free(p_sys->p_prev_s16_buff);
+
+    vlc_sem_destroy(&p_sys->ready);
+    free(p_sys);
+}
+
+
+/**
+ * Do the actual work with the new sample.
+ * @param p_filter: filter object
+ * @param p_in_buf: input buffer
+ */
+static block_t *DoWork(filter_t *p_filter, block_t *p_in_buf)
+{
+    block_t *block = block_Duplicate(p_in_buf);
+    if (likely(block != NULL))
+        block_FifoPut(p_filter->p_sys->fifo, block);
+    return p_in_buf;
+}
+
+
+/**
+  * Init the OpenGL scene.
+  **/
+static void initOpenGLScene()
+{
+    glEnable(GL_CULL_FACE);
+    glEnable(GL_DEPTH_TEST);
+    glDepthMask(GL_TRUE);
+
+    glMatrixMode(GL_PROJECTION);
+    glFrustum(-1.0f, 1.0f, -1.0f, 1.0f, 0.5f, 10.0f);
+
+    glMatrixMode(GL_MODELVIEW);
+    glTranslatef(0.0, -2.0, -2.0);
+
+    // Init the light.
+    glEnable(GL_LIGHTING);
+
+    glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
+    glEnable(GL_COLOR_MATERIAL);
+
+    glEnable(GL_LIGHT0);
+    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
+    glLightfv(GL_LIGHT0, GL_POSITION, lightZeroPosition);
+
+    glShadeModel(GL_SMOOTH);
+
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+
+/**
+ * Draw one bar of the Spectrum.
+ */
+static void drawBar()
+{
+    const float w = SPECTRUM_WIDTH / NB_BANDS - 0.05;
+
+    const GLfloat vertexCoords[] = {
+        0.0, 0.0, 0.0,   w, 0.0, 0.0,   0.0, 1.0, 0.0,
+        0.0, 1.0, 0.0,   w, 0.0, 0.0,   w  , 1.0, 0.0,
+
+        0.0, 0.0, -w,    0.0, 0.0, 0.0,   0.0, 1.0, -w,
+        0.0, 1.0, -w,    0.0, 0.0, 0.0,   0.0, 1.0, 0.0,
+
+        w, 0.0, 0.0,     w, 0.0, -w,   w, 1.0, 0.0,
+        w, 1.0, 0.0,     w, 0.0, -w,   w, 1.0, -w,
+
+        w, 0.0, -w,      0.0, 0.0, -w,  0.0, 1.0, -w,
+        0.0, 1.0, -w,    w, 1.0, -w,    w, 0.0, -w,
+
+        0.0, 1.0, 0.0,   w, 1.0, 0.0,   w, 1.0, -w,
+        0.0, 1.0, 0.0,   w, 1.0, -w,    0.0, 1.0, -w,
+    };
+
+    const GLfloat normals[] = {
+        0.0, 0.0, 1.0,   0.0, 0.0, 1.0,   0.0, 0.0, 1.0,
+        0.0, 0.0, 1.0,   0.0, 0.0, 1.0,   0.0, 0.0, 1.0,
+
+        -1.0, 0.0, 0.0,   -1.0, 0.0, 0.0,   -1.0, 0.0, 0.0,
+        -1.0, 0.0, 0.0,   -1.0, 0.0, 0.0,   -1.0, 0.0, 0.0,
+
+        1.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 0.0, 0.0,
+        1.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 0.0, 0.0,
+
+        0.0, 0.0, -1.0,   0.0, 0.0, -1.0,   0.0, 0.0, -1.0,
+        0.0, 0.0, -1.0,   0.0, 0.0, -1.0,   0.0, 0.0, -1.0,
+
+        0.0, 1.0, 0.0,   0.0, 1.0, 0.0,   0.0, 1.0, 0.0,
+        0.0, 1.0, 0.0,   0.0, 1.0, 0.0,   0.0, 1.0, 0.0,
+    };
+
+    glVertexPointer(3, GL_FLOAT, 0, vertexCoords);
+    glNormalPointer(GL_FLOAT, 0, normals);
+    glDrawArrays(GL_TRIANGLES, 0, 6 * 5);
+}
+
+
+/**
+ * Set the color of one bar of the spectrum.
+ * @param f_height the height of the bar.
+ */
+static void setBarColor(float f_height)
+{
+    float r, b;
+
+#define BAR_MAX_HEIGHT 4.2
+    r = -1.0 + 2 / BAR_MAX_HEIGHT * f_height;
+    b = 2.0 - 2 / BAR_MAX_HEIGHT * f_height;
+#undef BAR_MAX_HEIGHT
+
+    /* Test the ranges. */
+    r = r > 1.0 ? 1.0 : r;
+    b = b > 1.0 ? 1.0 : b;
+
+    r = r < 0.0 ? 0.0 : r;
+    b = b < 0.0 ? 0.0 : b;
+
+    /* Set the bar color. */
+    glColor4f(r, 0.0, b, 1.0);
+}
+
+
+/**
+ * Draw all the bars of the spectrum.
+ * @param heights the heights of all the bars.
+ */
+static void drawBars(float heights[])
+{
+    glPushMatrix();
+    glTranslatef(-2.0, 0.0, 0.0);
+
+    glEnableClientState(GL_VERTEX_ARRAY);
+    glEnableClientState(GL_NORMAL_ARRAY);
+
+    float w = SPECTRUM_WIDTH / NB_BANDS;
+    for (unsigned i = 0; i < NB_BANDS; ++i)
+    {
+        glPushMatrix();
+        glScalef(1.0, heights[i], 1.0);
+        setBarColor(heights[i]);
+        drawBar();
+        glPopMatrix();
+
+        glTranslatef(w, 0.0, 0.0);
+    }
+
+    glDisableClientState(GL_VERTEX_ARRAY);
+    glDisableClientState(GL_NORMAL_ARRAY);
+
+    glPopMatrix();
+}
+
+
+/**
+ * Update thread which do the rendering
+ * @param p_this: the p_thread object
+ */
+static void *Thread( void *p_data )
+{
+    filter_t  *p_filter = (filter_t*)p_data;
+    filter_sys_t *p_sys = p_filter->p_sys;
+
+    video_format_t fmt;
+    vlc_gl_t *gl;
+    unsigned int i_last_width = 0;
+    unsigned int i_last_height = 0;
+
+    /* Create the openGL provider */
+    p_sys->p_vout =
+        (vout_thread_t *)vlc_object_create(p_filter, sizeof(vout_thread_t));
+    if (!p_sys->p_vout)
+        goto error;
+
+    /* Configure the video format for the opengl provider. */
+    video_format_Init(&fmt, 0);
+    video_format_Setup(&fmt, VLC_CODEC_RGB32,
+                       p_sys->i_width, p_sys->i_height, 0, 1 );
+    fmt.i_sar_num = 1;
+    fmt.i_sar_den = 1;
+
+    /* Init vout state. */
+    vout_display_state_t state;
+    memset(&state, 0, sizeof(state));
+    state.cfg.display.sar.num = 1;
+    state.cfg.display.sar.den = 1;
+    state.cfg.is_display_filled = true;
+    state.cfg.zoom.num = 1;
+    state.cfg.zoom.den = 1;
+    state.sar.num = 1;
+    state.sar.den = 1;
+
+    p_sys->p_vd = vout_NewDisplay(p_sys->p_vout, &fmt, &state,
+                                  "opengl", 1000000, 1000000);
+    if (!p_sys->p_vd)
+    {
+        vlc_object_release(p_sys->p_vout);
+        goto error;
+    }
+
+    gl = vout_GetDisplayOpengl(p_sys->p_vd);
+    if (!gl)
+    {
+        vout_DeleteDisplay(p_sys->p_vd, NULL);
+        vlc_object_release(p_sys->p_vout);
+        goto error;
+    }
+
+    vlc_sem_post(&p_sys->ready);
+
+    initOpenGLScene();
+
+    float height[NB_BANDS] = {0};
+
+    while (1)
+    {
+        block_t *block = block_FifoGet(p_sys->fifo);
+
+        int canc = vlc_savecancel();
+
+        /* Manage the events */
+        vout_ManageDisplay(p_sys->p_vd, true);
+        if (p_sys->p_vd->cfg->display.width != i_last_width ||
+            p_sys->p_vd->cfg->display.height != i_last_height)
+        {
+            /* FIXME it is not perfect as we will have black bands */
+            vout_display_place_t place;
+            vout_display_PlacePicture(&place, &p_sys->p_vd->source,
+                                      p_sys->p_vd->cfg, false);
+
+            i_last_width  = p_sys->p_vd->cfg->display.width;
+            i_last_height = p_sys->p_vd->cfg->display.height;
+        }
+
+        /* Horizontal scale for 20-band equalizer */
+        const unsigned xscale[] = {0,1,2,3,4,5,6,7,8,11,15,20,27,
+                                   36,47,62,82,107,141,184,255};
+
+        fft_state *p_state; /* internal FFT data */
+
+        unsigned i, j;
+        float p_output[FFT_BUFFER_SIZE];           /* Raw FFT Result  */
+        int16_t p_buffer1[FFT_BUFFER_SIZE];        /* Buffer on which we perform
+                                                      the FFT (first channel) */
+        int16_t p_dest[FFT_BUFFER_SIZE];           /* Adapted FFT result */
+        float *p_buffl = (float*)block->p_buffer;  /* Original buffer */
+
+        int16_t  *p_buffs;                         /* int16_t converted buffer */
+        int16_t  *p_s16_buff;                      /* int16_t converted buffer */
+
+        /* Allocate the buffer only if the number of samples change */
+        if (block->i_nb_samples != p_sys->i_prev_nb_samples)
+        {
+            free(p_sys->p_prev_s16_buff);
+            p_sys->p_prev_s16_buff = malloc(block->i_nb_samples *
+                                            p_sys->i_channels *
+                                            sizeof(int16_t));
+            if (!p_sys->p_prev_s16_buff)
+                goto release;
+            p_sys->i_prev_nb_samples = block->i_nb_samples;
+        }
+        p_buffs = p_s16_buff = p_sys->p_prev_s16_buff;
+
+        /* Convert the buffer to int16_t
+           Pasted from float32tos16.c */
+        for (i = block->i_nb_samples * p_sys->i_channels; i--;)
+        {
+            union {float f; int32_t i;} u;
+
+            u.f = *p_buffl + 384.0;
+            if (u.i > 0x43c07fff)
+                *p_buffs = 32767;
+            else if (u.i < 0x43bf8000)
+                *p_buffs = -32768;
+            else
+                *p_buffs = u.i - 0x43c00000;
+
+            p_buffl++; p_buffs++;
+        }
+        p_state = visual_fft_init();
+        if (!p_state)
+        {
+            msg_Err(p_filter,"unable to initialize FFT transform");
+            goto release;
+        }
+        p_buffs = p_s16_buff;
+        for (i = 0 ; i < FFT_BUFFER_SIZE; i++)
+        {
+            p_output[i] = 0;
+            p_buffer1[i] = *p_buffs;
+
+            p_buffs += p_sys->i_channels;
+            if (p_buffs >= &p_s16_buff[block->i_nb_samples * p_sys->i_channels])
+                p_buffs = p_s16_buff;
+        }
+        fft_perform (p_buffer1, p_output, p_state);
+
+        for (i = 0; i< FFT_BUFFER_SIZE; ++i)
+            p_dest[i] = p_output[i] *  (2 ^ 16)
+                        / ((FFT_BUFFER_SIZE / 2 * 32768) ^ 2);
+
+        for (i = 0 ; i < NB_BANDS; i++)
+        {
+            /* Decrease the previous size of the bar. */
+            height[i] -= BAR_DECREMENT;
+            if (height[i] < 0)
+                height[i] = 0;
+
+            int y = 0;
+            /* We search the maximum on one scale
+               to determine the current size of the bar. */
+            for (j = xscale[i]; j < xscale[i + 1]; j++)
+            {
+                if (p_dest[j] > y)
+                     y = p_dest[j];
+            }
+            /* Calculate the height of the bar */
+            float new_height = y != 0 ? log(y) * 0.4 : 0;
+            height[i] = new_height > height[i]
+                        ? new_height : height[i];
+        }
+
+        /* Determine the camera rotation angle. */
+        p_sys->f_rotationAngle += p_sys->f_rotationIncrement;
+        if (p_sys->f_rotationAngle <= -ROTATION_MAX)
+            p_sys->f_rotationIncrement = ROTATION_INCREMENT;
+        else if (p_sys->f_rotationAngle >= ROTATION_MAX)
+            p_sys->f_rotationIncrement = -ROTATION_INCREMENT;
+
+        /* Render the frame. */
+        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+        glPushMatrix();
+            glRotatef(p_sys->f_rotationAngle, 0, 1, 0);
+            drawBars(height);
+        glPopMatrix();
+
+        /* Wait to swapp the frame on time. */
+        mwait(block->i_pts + (block->i_length / 2));
+        if (!vlc_gl_Lock(gl))
+        {
+            vlc_gl_Swap(gl);
+            vlc_gl_Unlock(gl);
+        }
+
+release:
+        block_Release(block);
+        vlc_restorecancel(canc);
+    }
+
+    assert(0);
+
+error:
+    p_sys->b_error = true;
+    vlc_sem_post(&p_sys->ready);
+    return NULL;
+}
+
diff --git a/src/audio_output/filters.c b/src/audio_output/filters.c
index ea451a3..796da1f 100644
--- a/src/audio_output/filters.c
+++ b/src/audio_output/filters.c
@@ -296,7 +296,8 @@ static int VisualizationCallback (vlc_object_t *obj, const char *var,
      * separate "visual" (external) and "audio-visual" (internal) variables...
      * The visual plugin should have one submodule per effect instead. */
     if (strcasecmp (mode, "none") && strcasecmp (mode, "goom")
-     && strcasecmp (mode, "projectm") && strcasecmp (mode, "vsxu"))
+     && strcasecmp (mode, "projectm") && strcasecmp (mode, "vsxu")
+     && strcasecmp (mode, "glspectrum"))
     {
         var_Create (obj, "effect-list", VLC_VAR_STRING);
         var_SetString (obj, "effect-list", mode);
diff --git a/src/audio_output/output.c b/src/audio_output/output.c
index 185eee6..18fee05 100644
--- a/src/audio_output/output.c
+++ b/src/audio_output/output.c
@@ -252,6 +252,13 @@ audio_output_t *aout_New (vlc_object_t *parent)
         text.psz_string = (char*)"Vovoid VSXu";
         var_Change (aout, "visual", VLC_VAR_ADDCHOICE, &val, &text);
     }
+    /* Look for glspectrum plugin */
+    if (module_exists ("glspectrum"))
+    {
+        val.psz_string = (char *)"glspectrum";
+        text.psz_string = (char*)"3D spectrum";
+        var_Change (aout, "visual", VLC_VAR_ADDCHOICE, &val, &text);
+    }
     str = var_GetNonEmptyString (aout, "effect-list");
     if (str != NULL)
     {
-- 
1.8.1.2




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