[vlc-devel] [PATCH] vout: add an OpenGL ES 2.0 vout display module for Android.

Felix Abecassis felix.abecassis at gmail.com
Thu Jan 16 10:28:17 CET 2014


I understand.
How about making the "window" an optional member of the video display
structure? We could cancel/join the event thread of the window module
before terminating safely the vout display.

2014/1/15 Rémi Denis-Courmont <remi at remlab.net>:
>   Hello,
>
> No please. This requires polling, and for no good reasons. There is even a
> complaint from Android porters that the vout thread polls... And it adds
> latency. All sanely implemented vout window provider plugins (xcb, qt4,
> skins2) already have a thread or a main loop from which they fire events, at
> this point key presses only.
>
> --
> Rémi Denis-Courmont
> Sent from my NVIDIA Tegra-powered device
>
> ----- Reply message -----
> De : "Felix Abecassis" <felix.abecassis at gmail.com>
> Pour : "Mailing list for VLC media player developers"
> <vlc-devel at videolan.org>
> Objet : [vlc-devel] [PATCH] vout: add an OpenGL ES 2.0 vout display module
> for Android.
> Date : mer., janv. 15, 2014 18:32
>
> I suggest adding a Manage function to the vout window module similar
> to the Manage function we currently have for handling events for the
> vout display module:
>
> diff --git a/include/vlc_vout_window.h b/include/vlc_vout_window.h
> index ed7d42c..18e6b93 100644
> --- a/include/vlc_vout_window.h
> +++ b/include/vlc_vout_window.h
> @@ -35,7 +35,7 @@
>  /* */
>  typedef struct vout_window_t vout_window_t;
>  typedef struct vout_window_sys_t vout_window_sys_t;
> -
> +typedef struct vout_display_t vout_display_t;
>
>  /**
>   * Window handle type
> @@ -104,6 +104,7 @@ struct vout_window_t {
>       * Do not use it directly; use vout_window_Control instead.
>       */
>      int (*control)(vout_window_t *, int query, va_list);
> +    void (*manage)(vout_window_t *, vout_display_t *);
>
>      /* Private place holder for the vout_window_t module (optional)
>       *
> @@ -139,6 +140,8 @@ VLC_API void vout_window_Delete(vout_window_t *);
>   */
>  VLC_API int vout_window_Control(vout_window_t *, int query, ...);
>
> +VLC_API void vout_window_Manage(vout_window_t *, vout_display_t *);
> +
>  /**
>   * Configures the window manager state for this window.
>   */
> diff --git a/src/video_output/window.c b/src/video_output/window.c
> index bc45bc2..9d36469 100644
> --- a/src/video_output/window.c
> +++ b/src/video_output/window.c
> @@ -144,3 +144,8 @@ int vout_window_Control(vout_window_t *window, int
> query, ...)
>      return ret;
>  }
>
> +void vout_window_Manage(vout_window_t *window, vout_display_t
> *display)
> +{
> +    if (window->manage)
> +        window->manage(window, display);
> +}
>
> 2014/1/9 Felix Abecassis <felix.abecassis at gmail.com>:
>> 2014/1/9 Rémi Denis-Courmont <remi at remlab.net>:
>>> Le jeudi 9 janvier 2014, 10:44:32 Felix Abecassis a écrit :
>>>> However I don't understand why we cannot simply pass a pointer to the
>>>> vout display to the vout window plugin and have a Manage function in
>>>> the vout window translating events to vout_display_SendEvent() calls.
>>>> You said above this won't work out of the box, why?
>>>
>>> Uh? Someone needs to write the code; that is all. I foresee no
>>> fundamental
>>> problems.
>> I thought you said otherwise, sorry if I've misunderstood you.
>>
>>>
>>> Note however that since the vout_window life cycle is "longer" than that
>>> of
>>> the vout_display, it is not *completely* straightforward.
>> Thanks for pointing this out, I was not aware of this, I need to
>> investigate how to solve this issue before writing the code.
>>
>> --
>> Félix Abecassis
>> http://felix.abecassis.me
>
>
>
> --
> Félix Abecassis
> http://felix.abecassis.me
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-- 
Félix Abecassis
http://felix.abecassis.me



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