[vlc-devel] [PATCH] blend: Handle alpha when blending in RGBA buffers

Rémi Denis-Courmont remi at remlab.net
Thu Jan 16 15:43:06 CET 2014


Is this patch not preventing unrolling? If so, performance will be rather badly affected? (Yes, obviously this depends on the compiler)

-- 
Rémi Denis-Courmont
Sent from my NVIDIA Tegra-powered device

----- Reply message -----
De : "Martin Storsjö" <martin at martin.st>
Pour : <vlc-devel at videolan.org>
Objet : [vlc-devel] [PATCH] blend: Handle alpha when blending in RGBA buffers
Date : jeu., janv. 16, 2014 21:31

Previously the alpha channel wasn't set at all, and the RGB
components were blended without regard to the existing alpha
value.
---
modules/video_filter/blend.cpp |   26 +++++++++++++++++++++++---
1 file changed, 23 insertions(+), 3 deletions(-)

diff --git a/modules/video_filter/blend.cpp b/modules/video_filter/blend.cpp
index 1f403fe..6552899 100644
--- a/modules/video_filter/blend.cpp
+++ b/modules/video_filter/blend.cpp
@@ -297,9 +297,29 @@ public:
void merge(unsigned dx, const CPixel &spx, unsigned a, bool)
{
uint8_t *dst = getPointer(dx);
-        ::merge(&dst[offset_r], spx.i, a);
-        ::merge(&dst[offset_g], spx.j, a);
-        ::merge(&dst[offset_b], spx.k, a);
+        if (has_alpha) {
+            // Handle different cases of existing alpha in the
+            // destination buffer. If the existing alpha is 0,
+            // the RGB components should be copied as is and
+            // alpha set to 'a'. If the existing alpha is 255,
+            // this should behave just as the non-alpha case below.
+
+            // First blend the existing color based on its
+            // alpha with the incoming color.
+            ::merge(&dst[offset_r], spx.i, 255 - dst[offset_a]);
+            ::merge(&dst[offset_g], spx.j, 255 - dst[offset_a]);
+            ::merge(&dst[offset_b], spx.k, 255 - dst[offset_a]);
+            // Now blend in the new color on top with the normal formulas.
+            ::merge(&dst[offset_r], spx.i, a);
+            ::merge(&dst[offset_g], spx.j, a);
+            ::merge(&dst[offset_b], spx.k, a);
+            // Finally set dst_a = (255 * src_a + prev_a * (255 - src_a))/255.
+            ::merge(&dst[offset_a], 255, a);
+        } else {
+            ::merge(&dst[offset_r], spx.i, a);
+            ::merge(&dst[offset_g], spx.j, a);
+            ::merge(&dst[offset_b], spx.k, a);
+        }
}
void nextLine()
{
-- 
1.7.9.4

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