[vlc-devel] [PATCH 1/6] direct3d11: use the D3D11 types as D3D9 is not available on some platforms
Steve Lhomme
robux4 at gmail.com
Wed Jun 17 12:20:50 CEST 2015
---
modules/video_output/msw/direct3d11.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/msw/direct3d11.c b/modules/video_output/msw/direct3d11.c
index aa90ede..2332ed2 100644
--- a/modules/video_output/msw/direct3d11.c
+++ b/modules/video_output/msw/direct3d11.c
@@ -32,7 +32,7 @@
#define COBJMACROS
#define INITGUID
#include <d3d11.h>
-#include <d3dx9math.h>
+#include <d3dtypes.h>
/* avoided until we can pass ISwapchainPanel without c++/cx mode
# include <windows.ui.xaml.media.dxinterop.h> */
@@ -122,8 +122,11 @@ typedef struct
/* matches the D3D11_INPUT_ELEMENT_DESC we setup */
typedef struct d3d_vertex_t {
- D3DXVECTOR3 position;
- D3DXVECTOR2 texture;
+ D3DVECTOR position;
+ struct {
+ D3DVALUE x;
+ D3DVALUE y;
+ } texture;
FLOAT opacity;
} d3d_vertex_t;
--
2.4.3
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