[vlc-devel] [PATCH 2/4] audiotrack: fix play wait delay
Thomas Guillem
thomas at gllm.fr
Thu Mar 5 19:03:31 CET 2015
Don't postpone delay when a command is received.
---
modules/audio_output/audiotrack.c | 31 +++++++++++++++++++------------
1 file changed, 19 insertions(+), 12 deletions(-)
diff --git a/modules/audio_output/audiotrack.c b/modules/audio_output/audiotrack.c
index 8b19dfe..42b2d35 100644
--- a/modules/audio_output/audiotrack.c
+++ b/modules/audio_output/audiotrack.c
@@ -893,7 +893,7 @@ JNIThread( void *data )
bool b_error = false;
bool b_paused = false;
block_t *p_buffer = NULL;
- mtime_t i_play_wait = 0;
+ mtime_t i_play_deadline = 0;
JNIEnv* env;
jni_attach_thread( &env, THREAD_NAME );
@@ -921,18 +921,19 @@ JNIThread( void *data )
continue;
}
- if( p_cmd->id == CMD_PLAY && p_buffer == p_cmd->in.play.p_buffer
- && i_play_wait > 0 )
+ if( p_cmd->id == CMD_PLAY && i_play_deadline > 0 )
{
- int i_ret = 0;
- mtime_t i_deadline = mdate() + i_play_wait;
-
- while( p_cmd == TAILQ_FIRST( &p_sys->thread_cmd_queue )
- && i_ret != ETIMEDOUT && p_sys->b_thread_run )
- i_ret = vlc_cond_timedwait( &p_sys->cond, &p_sys->mutex,
- i_deadline );
- i_play_wait = 0;
- continue;
+ if( mdate() > i_play_deadline )
+ i_play_deadline = 0;
+ else
+ {
+ int i_ret = 0;
+ while( p_cmd == TAILQ_FIRST( &p_sys->thread_cmd_queue )
+ && i_ret != ETIMEDOUT && p_sys->b_thread_run )
+ i_ret = vlc_cond_timedwait( &p_sys->cond, &p_sys->mutex,
+ i_play_deadline );
+ continue;
+ }
}
/* process a command */
@@ -960,6 +961,9 @@ JNIThread( void *data )
p_buffer = NULL;
break;
case CMD_PLAY:
+ {
+ mtime_t i_play_wait = 0;
+
assert( p_sys->p_audiotrack );
if( b_error )
break;
@@ -969,7 +973,10 @@ JNIThread( void *data )
&i_play_wait ) != VLC_SUCCESS;
if( p_buffer != NULL )
b_remove_cmd = false;
+ if( i_play_wait > 0 )
+ i_play_deadline = mdate() + i_play_wait;
break;
+ }
case CMD_PAUSE:
assert( p_sys->p_audiotrack );
if( b_error )
--
2.1.3
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