[vlc-devel] [PATCH] direct3d11: implement the pixel format fallback
Steve Lhomme
robUx4 at videolabs.io
Mon Mar 23 15:15:47 CET 2015
NV12 is not supported in Windows 7 [1] so we need to fallback to RGBA
1: https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx#DXGI_FORMAT_NV12
--
replaces the previous with the addition of a log with the format used
---
modules/video_output/msw/direct3d11.c | 23 +++++++++++++++++++----
1 file changed, 19 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/msw/direct3d11.c b/modules/video_output/msw/direct3d11.c
index 2ff5d0d..042f317 100644
--- a/modules/video_output/msw/direct3d11.c
+++ b/modules/video_output/msw/direct3d11.c
@@ -192,10 +192,6 @@ static int Open(vlc_object_t *object)
if (CommonInit(vd))
goto error;
- /* TODO : A fallback system */
- vd->sys->d3dFormat = d3d_formats[0].format;
- vd->sys->vlcFormat = d3d_formats[0].fourcc;
-
video_format_t fmt;
if (Direct3D11Open(vd, &fmt)) {
msg_Err(vd, "Direct3D11 could not be opened");
@@ -589,6 +585,25 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
# endif
#endif
+ for (unsigned i = 0; d3d_formats[i].name != 0; i++)
+ {
+ UINT i_formatSupport;
+ if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
+ d3d_formats[i].format,
+ &i_formatSupport)) &&
+ ( i_formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D ))
+ {
+ msg_Dbg(vd, "Using pixel format %s", d3d_formats[i].name );
+ sys->d3dFormat = d3d_formats[i].format;
+ sys->vlcFormat = d3d_formats[i].fourcc;
+ break;
+ }
+ }
+ if ( !sys->vlcFormat ) {
+ msg_Err(vd, "Could not get a suitable texture pixel format");
+ return VLC_EGENERIC;
+ }
+
UpdateRects(vd, NULL, NULL, true);
if (Direct3D11CreateResources(vd, fmt)) {
--
2.3.2
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