[vlc-devel] [PATCH] [RFC] pixel shader to write I420 data in NV12 textures

Jean-Baptiste Kempf jb at videolan.org
Wed Mar 25 18:00:51 CET 2015

On 25 Mar, Steve Lhomme wrote :
> Direct3D11 doesn't support writing pixel formats in 3 planes.
> So we write the U & V planes in the second texture, like for NV12 but use a pixel
> shader to remap the values.

Why do you convert them to RGB?

With my kindest regards,

Jean-Baptiste Kempf
http://www.jbkempf.com/ - +33 672 704 734
Sent from my Electronic Device

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