[vlc-devel] [PATCH] direct3d11: allow custom shader per pixel format
robux4 at videolabs.io
Fri Mar 27 10:35:36 CET 2015
Anyway, discard this patch. A new one is coming that uses BT.709
conversion for height bigger than 576 rather that BT.601 as it's done
in OpenGL and XVideo.
On Fri, Mar 27, 2015 at 10:12 AM, Steve Lhomme <robux4 at videolabs.io> wrote:
> If I replace with "static const char*" it doesn't compile anymore,
> with this error:
> I've tried everything by adding/removing "const" in the structure and
> the variables and using an intermediate variable. The only one that
> works is with the define which makes is a real read-only variable.
> On Wed, Mar 25, 2015 at 5:56 PM, Jean-Baptiste Kempf <jb at videolan.org> wrote:
>> On 25 Mar, Steve Lhomme wrote :
>>> -static const char* globPixelShaderDefault = "\
>>> +#define globPixelShaderDefault "\
>> Why define them?
>> Wouldn't that copy it several time in the big array?
>> Jean-Baptiste Kempf
>> http://www.jbkempf.com/ - +33 672 704 734
>> Sent from my Electronic Device
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