[vlc-devel] [PATCH] d3d11va: add a Direct3D11 decoder using avcodec

Steve Lhomme robux4 at videolabs.io
Tue May 12 13:49:21 CEST 2015


On Tue, May 12, 2015 at 1:45 PM, Rémi Denis-Courmont <remi at remlab.net> wrote:
> Le 2015-05-12 14:16, Steve Lhomme a écrit :
>>
>> diff --git a/contrib/src/d3d11/d3d11.h b/contrib/src/d3d11/d3d11.h
>> new file mode 100644
>> index 0000000..5ca13e4
>> --- /dev/null
>> +++ b/contrib/src/d3d11/d3d11.h
>> @@ -0,0 +1,9859 @@
>> +/*** Autogenerated by WIDL 1.6 from direct-x/include/d3d11.idl - Do
>> not edit ***/
>
>
> I think this does not comply with COPYING.
>
> "For an executable work, complete source
> code means all the source code for all modules it contains, plus any
> associated interface definition files, plus the scripts used to
> control compilation and installation of the executable."

I'm fine with adding the d3d11.idl file I patched. We may even use
that to generate d3d11.h on the fly. That will be less (temporary)
code in our repo.



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