[vlc-devel] [PATCH 2/3] direct3d11: we don't need to keep vlcFormat
Steve Lhomme
robux4 at gmail.com
Thu May 28 16:27:45 CEST 2015
---
modules/video_output/msw/common.h | 1 -
modules/video_output/msw/direct3d11.c | 17 +++++++++--------
2 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/modules/video_output/msw/common.h b/modules/video_output/msw/common.h
index 42e000b..fa03735 100644
--- a/modules/video_output/msw/common.h
+++ b/modules/video_output/msw/common.h
@@ -184,7 +184,6 @@ struct vout_display_sys_t
ID3D11RenderTargetView *d3drenderTargetView;
ID3D11DepthStencilView *d3ddepthStencilView;
picture_sys_t *picsys;
- vlc_fourcc_t vlcFormat;
const char *d3dPxShader;
// SPU
diff --git a/modules/video_output/msw/direct3d11.c b/modules/video_output/msw/direct3d11.c
index 48e5f03..5ecb2ba 100644
--- a/modules/video_output/msw/direct3d11.c
+++ b/modules/video_output/msw/direct3d11.c
@@ -860,12 +860,15 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
# endif
#endif
+ vlc_fourcc_t i_src_chroma = fmt->i_chroma;
+ fmt->i_chroma = 0;
+
// look for the request pixel format first
UINT i_quadSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_SHADER_LOAD;
UINT i_formatSupport;
for (unsigned i = 0; d3d_formats[i].name != 0; i++)
{
- if( fmt->i_chroma == d3d_formats[i].fourcc)
+ if( i_src_chroma == d3d_formats[i].fourcc)
{
if( SUCCEEDED( ID3D11Device_CheckFormatSupport(sys->d3ddevice,
d3d_formats[i].formatTexture,
@@ -873,7 +876,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
( i_formatSupport & i_quadSupportFlags ))
{
msg_Dbg(vd, "Using pixel format %s", d3d_formats[i].name );
- sys->vlcFormat = d3d_formats[i].fourcc;
+ fmt->i_chroma = d3d_formats[i].fourcc;
sys->picQuadConfig.textureFormat = d3d_formats[i].formatTexture;
sys->picQuadConfig.resourceFormatYRGB = d3d_formats[i].formatY;
sys->picQuadConfig.resourceFormatUV = d3d_formats[i].formatUV;
@@ -883,7 +886,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
}
// look for any pixel format that we can handle
- if ( !sys->vlcFormat )
+ if ( !fmt->i_chroma )
{
for (unsigned i = 0; d3d_formats[i].name != 0; i++)
{
@@ -893,7 +896,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
( i_formatSupport & i_quadSupportFlags ))
{
msg_Dbg(vd, "Using pixel format %s", d3d_formats[i].name );
- sys->vlcFormat = d3d_formats[i].fourcc;
+ fmt->i_chroma = d3d_formats[i].fourcc;
sys->picQuadConfig.textureFormat = d3d_formats[i].formatTexture;
sys->picQuadConfig.resourceFormatYRGB = d3d_formats[i].formatY;
sys->picQuadConfig.resourceFormatUV = d3d_formats[i].formatUV;
@@ -901,7 +904,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
}
}
}
- if ( !sys->vlcFormat )
+ if ( !fmt->i_chroma )
{
msg_Err(vd, "Could not get a suitable texture pixel format");
return VLC_EGENERIC;
@@ -927,7 +930,7 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
sys->d3dregion_format = DXGI_FORMAT_UNKNOWN;
}
- switch (sys->vlcFormat)
+ switch (fmt->i_chroma)
{
case VLC_CODEC_NV12:
if( fmt->i_height > 576 )
@@ -1000,8 +1003,6 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
vout_display_sys_t *sys = vd->sys;
HRESULT hr;
- fmt->i_chroma = sys->vlcFormat;
-
hr = UpdateBackBuffer(vd);
if (FAILED(hr)) {
msg_Err(vd, "Could not update the backbuffer. (hr=0x%lX)", hr);
--
2.4.0
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