[vlc-devel] [PATCH 1/7] direct3d11: unmap the texture before it's displayed
Steve Lhomme
robux4 at videolabs.io
Thu Oct 15 19:04:56 CEST 2015
From: Steve Lhomme <robux4 at gmail.com>
to avoid such issue: D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Pixel Shader Resource slot (0) is still mapped. [ EXECUTION ERROR #364: DEVICE_DRAW_BOUND_RESOURCE_MAPPED]
the picture_t unlock callback is called after the picture_t is displayed
---
modules/video_output/msw/direct3d11.c | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
diff --git a/modules/video_output/msw/direct3d11.c b/modules/video_output/msw/direct3d11.c
index ccb7ea6..36888ed 100644
--- a/modules/video_output/msw/direct3d11.c
+++ b/modules/video_output/msw/direct3d11.c
@@ -139,6 +139,7 @@ static void Direct3D11DestroyPool(vout_display_t *);
static void DestroyDisplayPicture(picture_t *);
static void DestroyDisplayPoolPicture(picture_t *);
static int Direct3D11MapTexture(picture_t *);
+static int Direct3D11UnmapTexture(picture_t *);
static void Direct3D11DeleteRegions(int, picture_t **);
static int Direct3D11MapSubpicture(vout_display_t *, int *, picture_t ***, subpicture_t *);
@@ -786,6 +787,9 @@ static void Display(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
ID3D11DeviceContext_ClearDepthStencilView(sys->d3dcontext, sys->d3ddepthStencilView, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
+ if (picture->format.i_chroma != VLC_CODEC_D3D11_OPAQUE)
+ Direct3D11UnmapTexture(picture);
+
/* Render the quad */
DisplayD3DPicture(sys, &sys->picQuad);
@@ -1421,6 +1425,7 @@ static int Direct3D11CreatePool(vout_display_t *vd, video_format_t *fmt)
pool_cfg.picture_count = 1;
pool_cfg.picture = &picture;
pool_cfg.lock = Direct3D11MapTexture;
+ //pool_cfg.unlock = Direct3D11UnmapTexture;
sys->pool = picture_pool_NewExtended(&pool_cfg);
if (!sys->pool) {
@@ -1604,9 +1609,15 @@ static int Direct3D11MapTexture(picture_t *picture)
msg_Dbg( vd, "failed to map the texture (hr=0x%lX)", hr );
return VLC_EGENERIC;
}
- res = CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
- ID3D11DeviceContext_Unmap(vd->sys->d3dcontext,(ID3D11Resource *)p_sys->texture, 0);
- return res;
+ return CommonUpdatePicture(picture, NULL, mappedResource.pData, mappedResource.RowPitch);
+}
+
+static int Direct3D11UnmapTexture(picture_t *picture)
+{
+ picture_sys_pool_t *p_sys = (picture_sys_pool_t*)picture->p_sys;
+ vout_display_t *vd = p_sys->vd;
+ ID3D11DeviceContext_Unmap(vd->sys->d3dcontext, (ID3D11Resource *)p_sys->texture, 0);
+ return VLC_SUCCESS;
}
static void Direct3D11DeleteRegions(int count, picture_t **region)
--
2.6.0
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