[vlc-devel] [PATCH 1/7] direct3d11: unmap the texture before it's displayed

Steve Lhomme robux4 at gmail.com
Mon Oct 19 10:28:40 CEST 2015

On Sat, Oct 17, 2015 at 5:03 PM, Rémi Denis-Courmont <remi at remlab.net> wrote:
> On Saturday 17 October 2015 13:06:55 Steve Lhomme wrote:
>> > In other words, exactly what I said two days ago.
>> But this time we have a solution.
> ?? If you can´t do DR, then you can´t do DR. It´s not a problem looking for a
> solution.
> The "solution" is not to do DR, which can of course be achieved either by
> separate decoder and display pools, or by copying/uploading within the plugin.
> No news here.

It turns out we're not allowing DR when we're not using hardware
decoding. So the patch is correct. That picture is only using for
writing to the vout, never for reading (we do not allocate the texture
with read capabilities anyway).

> --
> Rémi Denis-Courmont
> http://www.remlab.net/
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