[vlc-devel] [PATCH] OpenGL: compute the BT.2020 YUV->RGB in 10bits
Jean-Baptiste Kempf
jb at videolan.org
Sun Apr 17 13:51:41 CEST 2016
---
modules/video_output/opengl.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index d6217b5..c843968 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -272,12 +272,20 @@ static void BuildYUVFragmentShader(vout_display_opengl_t *vgl,
1.164383561643836, -0.21324861427373, -0.532909328559444, 0.301482665475862 ,
1.164383561643836, 2.112401785714286, 0.0000, -1.133402217873451 ,
};
+ const float matrix_bt2020_tv2full_10[12] = {
+ 1.167808219178083, 0.0000, 1.683611383928571, -0.915687932159165 ,
+ 1.167808219178082, -0.187877063349399 -0.652337331206542, 0.347458498519301 ,
+ 1.167808219178082, 2.148071651785714, 0.0000, -1.148145075016308 ,
+ };
const float *matrix;
switch( fmt->space )
{
case COLOR_SPACE_BT601:
matrix = matrix_bt601_tv2full;
break;
+ case COLOR_SPACE_BT2020:
+ matrix = matrix_bt2020_tv2full_10;
+ break;
default:
matrix = matrix_bt709_tv2full;
};
--
2.8.0.rc3
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