[vlc-devel] [PATCH] direct3d9: don't pass structures as values
Steve Lhomme
robux4 at videolabs.io
Thu Aug 18 13:29:52 CEST 2016
---
modules/video_output/win32/direct3d9.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/modules/video_output/win32/direct3d9.c b/modules/video_output/win32/direct3d9.c
index 1f86c70..6800e9a 100644
--- a/modules/video_output/win32/direct3d9.c
+++ b/modules/video_output/win32/direct3d9.c
@@ -1535,16 +1535,16 @@ static void orientationVertexOrder(video_orientation_t orientation, int vertex_o
}
static void Direct3D9SetupVertices(CUSTOMVERTEX *vertices,
- const RECT dst,
+ const RECT *dst,
int alpha,
video_orientation_t orientation)
{
/* Vertices of the dst rectangle in the unrotated (clockwise) order. */
const int vertices_coords[4][2] = {
- { dst.left, dst.top },
- { dst.right, dst.top },
- { dst.right, dst.bottom },
- { dst.left, dst.bottom },
+ { dst->left, dst->top },
+ { dst->right, dst->top },
+ { dst->right, dst->bottom },
+ { dst->left, dst->bottom },
};
/* Compute index remapping necessary to implement the rotation. */
@@ -1615,7 +1615,7 @@ static int Direct3D9ImportPicture(vout_display_t *vd,
/* */
region->texture = sys->d3dtex;
- Direct3D9SetupVertices(region->vertex, vd->sys->rect_dest_clipped, 255, vd->fmt.orientation);
+ Direct3D9SetupVertices(region->vertex, &vd->sys->rect_dest_clipped, 255, vd->fmt.orientation);
return VLC_SUCCESS;
}
@@ -1733,7 +1733,7 @@ static void Direct3D9ImportSubpicture(vout_display_t *vd,
dst.top = video.top + scale_h * r->i_y,
dst.bottom = dst.top + scale_h * r->fmt.i_visible_height,
Direct3D9SetupVertices(d3dr->vertex,
- dst, subpicture->i_alpha * r->i_alpha / 255, ORIENT_NORMAL);
+ &dst, subpicture->i_alpha * r->i_alpha / 255, ORIENT_NORMAL);
}
}
--
2.9.1
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