[vlc-devel] [PATCH] opengl: the orientation should apply before the projection
Steve Lhomme
robux4 at videolabs.io
Tue Dec 6 11:12:18 CET 2016
---
modules/video_output/opengl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index bad83c2..0f49b99 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -281,7 +281,7 @@ static void BuildVertexShader(vout_display_opengl_t *vgl,
" TexCoord0 = MultiTexCoord0;"
" TexCoord1 = MultiTexCoord1;"
" TexCoord2 = MultiTexCoord2;"
- " gl_Position = OrientationMatrix * ProjectionMatrix * ZoomMatrix * ZRotMatrix * XRotMatrix * YRotMatrix * vec4(VertexPosition, 1.0);"
+ " gl_Position = ProjectionMatrix * OrientationMatrix * ZoomMatrix * ZRotMatrix * XRotMatrix * YRotMatrix * vec4(VertexPosition, 1.0);"
"}";
*shader = vgl->CreateShader(GL_VERTEX_SHADER);
--
2.10.1
More information about the vlc-devel
mailing list