[vlc-devel] [PATCH 1/2] direct3d11: fix use of uninitialized data when init fails
Steve Lhomme
robux4 at videolabs.io
Tue Jun 21 09:57:38 CEST 2016
---
modules/video_output/win32/direct3d11.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 37a04fb..68b1bb1 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1609,15 +1609,30 @@ error:
static void ReleaseQuad(d3d_quad_t *quad)
{
if (quad->pVertexBuffer)
+ {
ID3D11Buffer_Release(quad->pVertexBuffer);
+ quad->pVertexBuffer = NULL;
+ }
if (quad->pTexture)
+ {
ID3D11Texture2D_Release(quad->pTexture);
+ quad->pTexture = NULL;
+ }
if (quad->d3dresViewY)
+ {
ID3D11ShaderResourceView_Release(quad->d3dresViewY);
+ quad->d3dresViewY = NULL;
+ }
if (quad->d3dresViewUV)
+ {
ID3D11ShaderResourceView_Release(quad->d3dresViewUV);
+ quad->d3dresViewUV = NULL;
+ }
if (quad->d3dpixelShader)
+ {
ID3D11VertexShader_Release(quad->d3dpixelShader);
+ quad->d3dpixelShader = NULL;
+ }
}
static void Direct3D11DestroyResources(vout_display_t *vd)
--
2.8.2
More information about the vlc-devel
mailing list