[vlc-devel] [PATCH 1/5] direct3d11: no need to restrict the vertex position
Steve Lhomme
robux4 at videolabs.io
Thu May 5 11:54:18 CEST 2016
---
modules/video_output/win32/direct3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 6b813cf..4750f8e 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -175,7 +175,7 @@ static const char* globVertexShaderDefault = "\
VS_OUTPUT VS( VS_INPUT In )\
{\
VS_OUTPUT Output;\
- Output.Position = float4(In.Position.xy, 0.0f, 1.0f);\
+ Output.Position = In.Position;\
Output.Texture = In.Texture;\
Output.Opacity = In.Opacity;\
return Output;\
--
2.7.0
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