[vlc-devel] [PATCH 3/5] direct3d11: CLAMP interpolation should give good enough results with less CPU

Steve Lhomme robux4 at videolabs.io
Thu May 5 11:54:20 CEST 2016


---
 modules/video_output/win32/direct3d11.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index eb912bb..3d674fd 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1365,9 +1365,9 @@ static int Direct3D11CreateResources(vout_display_t *vd, video_format_t *fmt)
     D3D11_SAMPLER_DESC sampDesc;
     memset(&sampDesc, 0, sizeof(sampDesc));
     sampDesc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
-    sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
-    sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
-    sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+    sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+    sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+    sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
     sampDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
     sampDesc.MinLOD = 0;
     sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
-- 
2.7.0



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