[vlc-devel] [PATCH 2/3] win32: unfactorize the code for sleep and WaitForMultipleObjects
Steve Lhomme
robux4 at videolabs.io
Mon May 23 17:28:10 CEST 2016
---
src/win32/thread.c | 43 ++++++++++++++++++++-----------------------
1 file changed, 20 insertions(+), 23 deletions(-)
diff --git a/src/win32/thread.c b/src/win32/thread.c
index c711211..c4efd57 100644
--- a/src/win32/thread.c
+++ b/src/win32/thread.c
@@ -73,27 +73,6 @@ static DWORD vlc_WaitForMultipleObjects (DWORD count, const HANDLE *handles,
DWORD delay)
{
DWORD ret;
- if (count == 0)
- {
-#if !IS_INTERRUPTIBLE
- do {
- DWORD new_delay = 50;
- if (new_delay > delay)
- new_delay = delay;
- ret = SleepEx (new_delay, TRUE);
- if (delay != INFINITE)
- delay -= new_delay;
- if (isCancelled())
- ret = WAIT_IO_COMPLETION;
- } while (delay && ret == 0);
-#else
- ret = SleepEx (delay, TRUE);
-#endif
-
- if (ret == 0)
- ret = WAIT_TIMEOUT;
- }
- else {
#if !IS_INTERRUPTIBLE
do {
DWORD new_delay = 50;
@@ -108,7 +87,6 @@ static DWORD vlc_WaitForMultipleObjects (DWORD count, const HANDLE *handles,
#else
ret = WaitForMultipleObjectsEx (count, handles, FALSE, delay, TRUE);
#endif
- }
/* We do not abandon objects... this would be a bug */
assert (ret < WAIT_ABANDONED_0 || WAIT_ABANDONED_0 + count - 1 < ret);
@@ -125,7 +103,26 @@ static DWORD vlc_WaitForSingleObject (HANDLE handle, DWORD delay)
static DWORD vlc_Sleep (DWORD delay)
{
- DWORD ret = vlc_WaitForMultipleObjects (0, NULL, delay);
+ DWORD ret;
+#if !IS_INTERRUPTIBLE
+ do {
+ DWORD new_delay = 50;
+ if (new_delay > delay)
+ new_delay = delay;
+ ret = SleepEx (new_delay, TRUE);
+ if (delay != INFINITE)
+ delay -= new_delay;
+ if (isCancelled())
+ ret = WAIT_IO_COMPLETION;
+ } while (delay && ret == 0);
+#else
+ ret = SleepEx (delay, TRUE);
+#endif
+
+ if (unlikely(ret == WAIT_FAILED))
+ abort (); /* We are screwed! */
+ if (ret == 0)
+ ret = WAIT_TIMEOUT;
return (ret != WAIT_TIMEOUT) ? ret : 0;
}
--
2.7.2.windows.1
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