[vlc-devel] [PATCH 01/15] opengl: use M_PI as a single precision float
Steve Lhomme
robux4 at videolabs.io
Mon Nov 7 10:51:50 CET 2016
---
modules/video_output/opengl.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/modules/video_output/opengl.c b/modules/video_output/opengl.c
index 3369281..1c52a71 100644
--- a/modules/video_output/opengl.c
+++ b/modules/video_output/opengl.c
@@ -692,8 +692,8 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
if (vgl->fmt.projection_mode == PROJECTION_MODE_EQUIRECTANGULAR
|| vgl->fmt.projection_mode == PROJECTION_MODE_CUBEMAP_LAYOUT_STANDARD)
{
- vgl->f_teta = vgl->fmt.f_pose_roll_degrees / 180. * M_PI;
- vgl->f_phi = vgl->fmt.f_pose_yaw_degrees / 180. * M_PI;
+ vgl->f_teta = vgl->fmt.f_pose_roll_degrees / 180. * (float) M_PI;
+ vgl->f_phi = vgl->fmt.f_pose_yaw_degrees / 180. * (float) M_PI;
}
/* */
@@ -1079,7 +1079,7 @@ static void getProjectionMatrix(float sar, GLfloat matrix[static 16]) {
float f = 3;
float n = 0.1;
- float fovy = M_PI / 3;
+ float fovy = (float) M_PI / 3;
float d = 1 / tan(fovy / 2);
const GLfloat m[] = {
@@ -1234,12 +1234,12 @@ static int BuildSphere(unsigned nbPlanes,
}
for (unsigned lat = 0; lat <= nbLatBands; lat++) {
- float theta = lat * M_PI / nbLatBands;
+ float theta = lat * (float) M_PI / nbLatBands;
float sinTheta = sin(theta);
float cosTheta = cos(theta);
for (unsigned lon = 0; lon <= nbLonBands; lon++) {
- float phi = lon * 2 * M_PI / nbLonBands;
+ float phi = lon * 2 * (float) M_PI / nbLonBands;
float sinPhi = sin(phi);
float cosPhi = cos(phi);
--
2.10.1
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