[vlc-devel] [PATCH 3/5] direct3d11: rename globVertexShaderDefault to globVertexShaderFlat

Stève Lhomme robux4 at videolabs.io
Mon Nov 21 17:56:57 CET 2016


Merged

On Mon, Nov 21, 2016 at 5:55 PM, Steve Lhomme <robux4 at videolabs.io> wrote:
> ---
>  modules/video_output/win32/direct3d11.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
> index d109154..0e88f89 100644
> --- a/modules/video_output/win32/direct3d11.c
> +++ b/modules/video_output/win32/direct3d11.c
> @@ -169,7 +169,7 @@ typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
>  #endif
>
>  /* TODO: Move to a direct3d11_shaders header */
> -static const char* globVertexShaderDefault = "\
> +static const char* globVertexShaderFlat = "\
>    struct VS_INPUT\
>    {\
>      float4 Position   : POSITION;\
> @@ -1720,7 +1720,7 @@ static int AllocQuad(vout_display_t *vd, const video_format_t *fmt, d3d_quad_t *
>
>      ID3DBlob* pVSBlob = NULL;
>      /* TODO : Match the version to the D3D_FEATURE_LEVEL */
> -    hr = D3DCompile(globVertexShaderDefault, strlen(globVertexShaderDefault),
> +    hr = D3DCompile(globVertexShaderFlat, strlen(globVertexShaderFlat),
>                      NULL, NULL, NULL, "VS", "vs_4_0_level_9_1", 0, 0, &pVSBlob, NULL);
>
>      if( FAILED(hr)) {
> --
> 2.10.1
>


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