[vlc-devel] [PATCH] direct3d11: avoid passing through all the code for nothing with D3D9 opaque
Steve Lhomme
robux4 at videolabs.io
Mon Apr 10 16:07:10 CEST 2017
---
modules/video_output/win32/direct3d11.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 756e165f34..565adb6e04 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -511,6 +511,10 @@ static int Open(vlc_object_t *object)
{
vout_display_t *vd = (vout_display_t *)object;
+ if ( vd->source.i_chroma == VLC_CODEC_D3D9_OPAQUE ||
+ vd->source.i_chroma == VLC_CODEC_D3D9_OPAQUE_10B )
+ return VLC_EGENERIC;
+
#if !VLC_WINSTORE_APP
int ret = OpenHwnd(vd);
#else
--
2.11.1
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