[vlc-devel] [PATCH 01/12] direct3d11: use same texture size for the staging texture as the decoding one
Steve Lhomme
robux4 at gmail.com
Fri Apr 28 17:46:15 CEST 2017
From: Steve Lhomme <robux4 at videolabs.io>
Fixes some positioning issues when the staging texture is used.
---
modules/video_output/win32/direct3d11.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 2fad5f69c5..886fdf1d3a 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -820,8 +820,6 @@ static picture_pool_t *Pool(vout_display_t *vd, unsigned pool_size)
/* we need a staging texture */
video_format_t staging_fmt;
video_format_Copy(&staging_fmt, &surface_fmt);
- staging_fmt.i_width = staging_fmt.i_visible_width;
- staging_fmt.i_height = staging_fmt.i_visible_height;
if (AllocateTextures(vd, sys->picQuadConfig, &staging_fmt, 1, textures))
goto error;
--
2.12.1
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