[vlc-devel] [PATCH 04/12] direct3d11: make sure the device created supports HW decoding for opaque inputs

Steve Lhomme robux4 at gmail.com
Fri Apr 28 17:46:18 CEST 2017


From: Steve Lhomme <robux4 at videolabs.io>

---
 modules/video_output/win32/direct3d11.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index f3cbd62b5d..2593160b4f 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1517,6 +1517,9 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
     }
 # endif
 
+    if (is_d3d11_opaque(fmt->i_chroma))
+        creationFlags |= D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
+
     DXGI_SWAP_CHAIN_DESC1 scd;
     memset(&scd, 0, sizeof(scd));
     scd.BufferCount = 2;
-- 
2.12.1



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