[vlc-devel] [PATCH 4/4] direct3d11: always place the picture based on the quad source dimensions
Steve Lhomme
robux4 at videolabs.io
Tue Aug 1 15:01:23 CEST 2017
They may not always be equal to the vd->fmt.
---
modules/video_output/win32/direct3d11.c | 33 +++++++++++++++++++++++++++++----
1 file changed, 29 insertions(+), 4 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 6a6ca49674..a975ca008a 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -1061,7 +1061,13 @@ static int Control(vout_display_t *vd, int query, va_list args)
RECT before_dest_clipped = sys->sys.rect_dest_clipped;
RECT before_dest = sys->sys.rect_dest;
+ unsigned int i_outside_width = vd->fmt.i_width;
+ unsigned int i_outside_height = vd->fmt.i_height;
+ vd->fmt.i_width = sys->picQuad.i_width;
+ vd->fmt.i_height = sys->picQuad.i_height;
int res = CommonControl( vd, query, args );
+ vd->fmt.i_width = i_outside_width;
+ vd->fmt.i_height = i_outside_height;
if (query == VOUT_DISPLAY_CHANGE_VIEWPOINT)
{
@@ -1090,7 +1096,13 @@ static void Manage(vout_display_t *vd)
RECT before_dest_clipped = sys->sys.rect_dest_clipped;
RECT before_dest = sys->sys.rect_dest;
+ unsigned int i_outside_width = vd->fmt.i_width;
+ unsigned int i_outside_height = vd->fmt.i_height;
+ vd->fmt.i_width = sys->picQuad.i_width;
+ vd->fmt.i_height = sys->picQuad.i_height;
CommonManage(vd);
+ vd->fmt.i_width = i_outside_width;
+ vd->fmt.i_height = i_outside_height;
if (!RectEquals(&before_src_clipped, &sys->sys.rect_src_clipped) ||
!RectEquals(&before_dest_clipped, &sys->sys.rect_dest_clipped) ||
@@ -1146,14 +1158,21 @@ static void Prepare(vout_display_t *vd, picture_t *picture, subpicture_t *subpic
assert(p_sys->resourceView[0]!=NULL);
}
- if ( vd->fmt.i_height != texDesc.Height ||
- vd->fmt.i_width != texDesc.Width )
+ if ( sys->picQuad.i_height != texDesc.Height ||
+ sys->picQuad.i_width != texDesc.Width )
{
/* the decoder produced different sizes than the vout, we need to
* adjust the vertex */
- vd->fmt.i_height = texDesc.Height;
- vd->fmt.i_width = texDesc.Width;
+ sys->picQuad.i_height = texDesc.Height;
+ sys->picQuad.i_width = texDesc.Width;
+
+ unsigned int i_outside_width = vd->fmt.i_width;
+ unsigned int i_outside_height = vd->fmt.i_height;
+ vd->fmt.i_width = sys->picQuad.i_width;
+ vd->fmt.i_height = sys->picQuad.i_height;
UpdateRects(vd, NULL, NULL, true);
+ vd->fmt.i_width = i_outside_width;
+ vd->fmt.i_height = i_outside_height;
UpdateSize(vd);
}
}
@@ -1635,7 +1654,13 @@ static int Direct3D11Open(vout_display_t *vd, video_format_t *fmt)
sys->picQuad.i_height = (sys->picQuad.i_height + 0x01) & ~0x01;
}
+ unsigned int i_outside_width = vd->fmt.i_width;
+ unsigned int i_outside_height = vd->fmt.i_height;
+ vd->fmt.i_width = sys->picQuad.i_width;
+ vd->fmt.i_height = sys->picQuad.i_height;
UpdateRects(vd, NULL, NULL, true);
+ vd->fmt.i_width = i_outside_width;
+ vd->fmt.i_height = i_outside_height;
#if defined(HAVE_ID3D11VIDEODECODER)
if( sys->context_lock != INVALID_HANDLE_VALUE )
--
2.12.1
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