[vlc-devel] [PATCH 1/2] d3d11_deinterlace: always fill the output picture->context

Steve Lhomme robux4 at gmail.com
Tue Aug 8 08:50:43 CEST 2017


On Tue, Aug 8, 2017 at 8:47 AM, Martin Storsjö <martin at martin.st> wrote:
> On Tue, 8 Aug 2017, Steve Lhomme wrote:
>
>> On Mon, Aug 7, 2017 at 8:04 PM, Rémi Denis-Courmont <remi at remlab.net>
>> wrote:
>>>
>>> Le maanantaina 7. elokuuta 2017, 12.46.22 EEST Steve Lhomme a écrit :
>>>>
>>>> It is necessary for snapshots which create a picture from scratch and
>>>> then
>>>> copy "pixels" using the planes or the context callback.
>>>>
>>>> Fixes #18533
>>>>
>>>> --
>>>> replaces https://patches.videolan.org/patch/17586/
>>>> - remove unnecessary extra indirection
>>>
>>>
>>> Is this notation supposed to be understood by git?
>>>
>>> My version (Debian 2.13.3) does not recognize it, which ostensibly annoys
>>> J-B.
>>
>>
>> I know it's not welcome on ffmpeg/libav too.
>
>
> What? Explicitly saying what has been changed since the previous patch is
> absolutely encouraged.

Yes, I was talking about the formatting. But if 3 dashes work I'll use
that in the future. It just seems odd that it's the same separation as
the patch content itself.

>> But I think it's good for the reviewer to tell the differences with a
>> previous patch but should not be merged in the end. I wish there was a
>> formal/official way to do this.
>
>
> If you separate it with three dashes instead of two as you did here, "git
> am" will not include it as part of the commit message, and libav absolutely
> welcomes that as well.
>
> If the patch doesn't get merged via "git am" but directly some other way,
> and you wrote this annotation directly in the commit message instead of
> editing the output from git format-patch, I don't know of a way to
> automatically strip it though.
>
> I do it that way myself, adding the annotations to commit messages, to
> incrementally work on them while working on the patches. Having some way to
> automatically strip it on e.g. "git cherrypick" would be great though.
>
> // Martin
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