[vlc-devel] [PATCH 1/4] direct3d11: pass some variables as const

Steve Lhomme robux4 at videolabs.io
Tue Dec 12 14:13:41 CET 2017


---
 modules/video_output/win32/direct3d11.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 20f15ad0fd..105ae2d4c2 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -219,7 +219,7 @@ static int  Direct3D11Open (vout_display_t *);
 static void Direct3D11Close(vout_display_t *);
 
 static int SetupOutputFormat(vout_display_t *, video_format_t *);
-static int  Direct3D11CreateFormatResources (vout_display_t *, video_format_t *);
+static int  Direct3D11CreateFormatResources (vout_display_t *, const video_format_t *);
 static int  Direct3D11CreateGenericResources(vout_display_t *);
 static void Direct3D11DestroyResources(vout_display_t *);
 
@@ -1952,7 +1952,7 @@ static bool CanUseTextureArray(vout_display_t *vd)
 
 /* TODO : handle errors better
    TODO : seperate out into smaller functions like createshaders */
-static int Direct3D11CreateFormatResources(vout_display_t *vd, video_format_t *fmt)
+static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_format_t *fmt)
 {
     vout_display_sys_t *sys = vd->sys;
     HRESULT hr;
-- 
2.14.2



More information about the vlc-devel mailing list