[vlc-devel] [PATCH 3/4] direct3d11: code cleaning

Steve Lhomme robux4 at videolabs.io
Tue Dec 12 14:13:43 CET 2017


---
 modules/video_output/win32/direct3d11.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/modules/video_output/win32/direct3d11.c b/modules/video_output/win32/direct3d11.c
index 3920751568..1fd25bb85a 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -2459,7 +2459,7 @@ static bool UpdateQuadPosition( vout_display_t *vd, d3d_quad_t *quad,
     D3D11_MAPPED_SUBRESOURCE mappedResource;
 
     /* create the vertices */
-      hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+    hr = ID3D11DeviceContext_Map(sys->d3d_dev.d3dcontext, (ID3D11Resource *)quad->pVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
     if (FAILED(hr)) {
         msg_Err(vd, "Failed to lock the vertex buffer (hr=0x%lX)", hr);
         return false;
-- 
2.14.2



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